I think I’d have to go with SMW

  • Meow-Misfit@lemmy.world
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    1 hour ago

    I can’t see SMB3 without remembering that once I was playing it with my brother and my dad comes in, saying he hates that game.

    Later, we ask him why does he hate the game, he says he’s really got no reasons, but still hates the game.

  • imetators@lemmy.dbzer0.com
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    2 hours ago

    3 is extremely cool and all, epecially for what NES can output. But SMW has an insane mechanics with higher skill ceiling. Speaking as a player who haven’t played any of these two but watched some pros/speedrunners play them.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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    8 hours ago

    World has everything 3 introduced and more with better visuals. So SMW is the right answer.

    Really it comes down to level design. And IMO, the secret star road levels are some of the best even counting later games. Tubular! Gnarly! Radical!

    But if Yoshi’s Island was an option…

  • chunes@lemmy.world
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    8 hours ago

    I’m gonna go apparently against the grain and agree with OP. Choosing is hard. Both amazing games.

  • stupidcasey@lemmy.world
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    15 hours ago

    B. For the simple reason the color palette doesn’t look like shit.

    also it is full of more variety,Yoshi, better secrets, better audio, Yoshi, better physics, you can go backwards and Yoshi,

  • PhobosAnomaly@feddit.uk
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    20 hours ago

    Super Mario World all day long.

    SMB3 was an absolute banger and revolutionised the platforming genre while making the hardware run things it had no business doing, so much so that even id Software took inspiration from it.

    World just improved the formula in every single way though. Far from ragging on SMB3, World just took an amazing game and polished it up beyond what was expected.

    • ouRKaoS@lemmy.today
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      1 hour ago

      making the hardware run things it had no business doing,

      Speaking of hardware limitations, Kirby’s Adventure plays like a mid gen SNES game, I have no idea how they got it running on NES. I need to play through it again

    • TachyonTele@piefed.social
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      19 hours ago

      They made both games at the same time. In my opinion there isn’t even a competition. Both games are showcases of the best of each console.

      • caseyweederman@lemmy.ca
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        7 hours ago

        Sorry, that’s not correct. SMB3 was released in 1988 in Japan. It was delayed in North America until 1990 and released in the same year as SMW, while Nintendo of America ironed out its Super Nintendo console launch.
        Super Mario World, in fact, started development as a port of Super Mario Bros. 3.

      • Soggy@lemmy.world
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        14 hours ago

        They’re interesting but aren’t used in novel ways. Leaf is great and Cape expands on it. Frog is entirely optional, Tanooki and Hammer are nice upgrades to Leaf and Fire Flower but don’t meaningfully change how you approach the game, the Shoe exists for a single level gimmick, and the map items are all little shortcuts to play less of the game. SMB3 does not use its unique tools to build new kinds of puzzles or present alternate paths through a level they just make the challenges a little easier.

        Cape, P-Balloon, and Yoshi are much better utilized.

        • WolfLink@sh.itjust.works
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          9 hours ago

          SMB3 does not use its unique tools to build new kinds of puzzles or present alternate paths through a level they just make the challenges a little easier.

          This is extraordinarily wrong!

          There are secrets that you need specific power ups to get to.

          • Raccoon/Tanuki are used to fly to secret areas or break blocks with the tail
          • Fire is used to melt blocks in the ice world
          • Frog can swim against strong currents
          • If you start some levels with an invincible star from the map, it will cause some blocks to drop a star instead of a coin, letting you chain invincibility through the whole level
          • Tanuki and Hammer aren’t necessary for anything in the main game, but they are for some e-reader levels where they can break blocks that can’t be broken normally
          • Soggy@lemmy.world
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            1 hour ago

            This is almost nothing, though. The secret areas are a handful of coins, or an extra power-up, or a magic whistle. Three sections of a water level or a wall of ice in one world is not a puzzle nor an “alternate path” in a meaningful way. E-reader? The niche peripheral adds a tiny bit of extra content for the GBA release of the NES game and that’s among your best arguments?

            SMB3 is very good for what it is and a technical achievement but ranking it above World is pure nostalgia.

  • shutz@lemmy.ca
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    18 hours ago

    SMB3 was a revolution. SMW was an evolution.

    I personally prefer SMB3 because the controls feel tighter, where SMW sometimes feels “floaty”. But it’s a subtle difference. SMW gives you way more content, but not all of it is as good or as well-designed as the levels from SMB3 (though again, the difference is subtle.)

    They are both all-time top games, as is Mario 64.

    • ZoopZeZoop@lemmy.world
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      17 hours ago

      Mario Sunshine’s level design was not as well structured, but it had a lot of really interesting content. SMB3, SMW, and Mario 64 are my top 3 Mario games, but I can’t decide the order.

  • Stalinwolf@lemmy.ca
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    15 hours ago

    3 is my favorite of the two, but World was objectively better in terms of mechanics and overall design. Still, I’ll always play 3 if given the choice between them.

  • 4grams@lemmy.world
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    14 hours ago

    Tough choice but I’m reluctantly picking World. It’s probably because as a kid I had a NES, but never a SNES, so all my SMW play was at friends or the demo kiosk at the store.

    Not until I was a 20something when I traded a used motherboard for an old SNES and played the shit out of it.