I think I’d have to go with SMW

  • WolfLink@sh.itjust.works
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    12 hours ago

    SMB3 does not use its unique tools to build new kinds of puzzles or present alternate paths through a level they just make the challenges a little easier.

    This is extraordinarily wrong!

    There are secrets that you need specific power ups to get to.

    • Raccoon/Tanuki are used to fly to secret areas or break blocks with the tail
    • Fire is used to melt blocks in the ice world
    • Frog can swim against strong currents
    • If you start some levels with an invincible star from the map, it will cause some blocks to drop a star instead of a coin, letting you chain invincibility through the whole level
    • Tanuki and Hammer aren’t necessary for anything in the main game, but they are for some e-reader levels where they can break blocks that can’t be broken normally
    • Soggy@lemmy.world
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      5 hours ago

      This is almost nothing, though. The secret areas are a handful of coins, or an extra power-up, or a magic whistle. Three sections of a water level or a wall of ice in one world is not a puzzle nor an “alternate path” in a meaningful way. E-reader? The niche peripheral adds a tiny bit of extra content for the GBA release of the NES game and that’s among your best arguments?

      SMB3 is very good for what it is and a technical achievement but ranking it above World is pure nostalgia.