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Cake day: September 3rd, 2023

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  • As someone who loves the three other games, even 3 that was a bit more divisive… 4 is rough. Part of it is decent, but it’s riddled with bad choices.

    One of the worst crimes for a Metroid game, they just felt like polluting the plot with a bunch of quirky allies pestering you all the time. You literally can’t explore on your own for ten seconds before one of them calls you on the radio and point at wherever the plot wants you to go next. With forced unskippable zoom in on the map destination. Previous Prime games only had subtle, impersonal hints from your suit, and you could disable them. No such thing in 4.

    Bonus, those characters are all so annoying. Especially the one you have to go back to just to activate half of the game’s new abiities.

    And then, the huge, “open” central area. It’s a desert, both in appearance and features. It only exists because you need a place to go through with the motorcycle. And the motorcycle almost only exists to go through that place. I just couldn’t see the point.

    The enemy variety is very poor (though to be honest some environments look pretty cool at least).

    It’s half a good game, with some cool moments, and the rest is either boring or cringeworthy.







  • I’m in France. Local implementation of the EU law may be different in other countries (that’s how EU laws work) but here every digital content store, including Steam, just has you ticking the box that says “You agree to no use your legal period of 14 days to cancel this purchase”, and then they can do whatever they want.

    Steam’s refund policy is their own. And though it’s mostly a good thing for customers, in my opinion, it’s also an attempt to defuse some valid criticism. Easier to keep not controlling any of the broken or zero effort unity tutorial/asset flip shit that gets released on the store routinely if you can tell people “just refund”.


  • The travel ticket thing

    That’s the one, the thing that let you go to random deserted islands, usually for materials. It was just never meant to be printed en masse and hoarded like capital.

    I think the idea of needing an economy between players in AC is a bit ridiculous too anyway. My only “trades” with other players, if you could call them that, were stuff like “you can go pick some of my extra blue roses, and please get me that cool red godzilla variant from your town”.


  • NH tends to be “softer” in general, and I do regret some choices too, including that one a bit, but I think it would have been a lot harder to maintain to go back to all those little choices and put toggles on them. Especially with all the complaints around everything that was “wrong” back around NH’s debut (with people arguing a lot about how wrong it was).

    There has been a lot of QoL added to updates, which makes me think they did hear some of the most common annoyances people had, but if you weren’t there around the first months, you can’t imagine the level of drama going on.

    Including stuff that were only problems because of people making up their own rules and getting upset when it was not streamlined enough.

    I don’t hear a lot about that anymore, but there was a lot of people trying for a better online player economy (…yeah, not sure why). Their problem was the most common currency, bells, was too easy to cheese/get through cheating. So they turned to another “currency”, the Nook Miles Ticket. Since you get it from miles, and miles are rewarded for actually imteracting with the game a lot, it felt more “valuable” to them (hell, they put proof of work into freaking Animal Crossing).

    Since normally tickets have only one purpose on-game and that’s visiting a singular mystery island, the miles redeeming machine only gives one ticket at a time with a fairly long interaction. For normal use, it’s completely fine. But of course people wanting to use them as money complained s lot about how long it is to spit out a hundred “NMTs”.


  • One of the things that don’t exist anymore in NH but was still a thing in NL is villagers can move in and most importantly out without you noticing, because you can only convince them to stay if you catch them the day they decide to move.

    In NH they’re basically stuck with you forever until they tell you they consider moving, and then you can tell them not too. And you can also try to choose a new villager by meeting random ones on desert islands (though you can still just leave it completely to chance too). Depending on who you ask, some prefer the bit of simulated independence, others can’t stand the idea of their “dream villager” leaving if they missed the day.

    By the way the same masked rabbit is living in my NH town right now! She’s called Grisette in French.