• brillotti@lemmy.world
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    2 days ago

    It’s the setting to disable on smart TVs for a better image. The option can do oone or more of the following: adds in-between frames, reduces noise, and upscales video. Sounds good, but the implementation is always terrible.

    • Asafum@feddit.nl
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      2 days ago

      Is this what that uncanny “too smooth” look is on my parents TV? Whenever I’d go to visit them whatever they had on always looked like the camera motion or character movement was way too smooth to the point it was kind of unsettling.

        • GalacticGrapefruit@lemmy.world
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          1 day ago

          Animators too. FFS, when you deliberately position a character to look fluid, life-like, and emphatic at a frame rate, you have to respect it, or you lose it! Adding frames willy-nilly ruins movies and animation. Don’t like it? Wanna be a gamer? Well, maybe just sit tight and accept that you have to trust that the artist, idfk, knew how to do their fucking job.

          Personal rant here. I hate automated interpolation. I would literally prefer it if you deep-fried my work by overcompressing it over and over to ‘save space.’

    • Victor@lemmy.world
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      2 days ago

      I’m enjoying LG’s implementation. 🤷‍♂️ I have that stuff enabled, but not on the outputs where I play games.

    • kadu@scribe.disroot.org
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      2 days ago

      I usually hate those too…

      But they are not universally bad. OLED screens have almost instantaneous response times, which if paired with lateral movement and content shot at 24 FPS can become a stuttery mess instead of a smooth camera pan. In some movies, it’s enough to give me a headache.

      In those scenarios, one of the interpolation settings available on my LG C1 instantly fixes the issue and does not add significant artifacts. The goal isn’t simulating 120 FPS on a TV show, but working around content filmed at abysmally low FPS (which was relevant when film was expensive and we used blurry TVs, not good for 2025).