• Ogmios@sh.itjust.works
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    3 months ago

    I’d like multiplayer a lot more if they still made games with user-driven match making, instead of opaque algorithms hellbent on ensuring that everyone maintains a perfect 50/50 win rate. That and the death of custom game modes/lobbies have really killed all the fun of online multiplayer.

    • assaultpotato@sh.itjust.works
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      3 months ago

      As much as that may be true for you, on average people enjoy MP games with SBMM more than without by a decent margin. Studies have shown that people play more matches and play longer sessions when SBMM creates more balanced matches.

      • Ogmios@sh.itjust.works
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        3 months ago

        You absolutely certain about that reasoning? Because from what I’ve seen, when automated matchmaking is used, you NEED to play the game like a job just to reach your “correct” ranking and actually enjoy the game. People who don’t play it like that are driven away because of it.

        • assaultpotato@sh.itjust.works
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          3 months ago

          If you’re curious about the mechanics behind ELO and ELO confidence distributions after X matches, chess ELO is actually a well studied way to learn about the algorithm used by almost all SBMM. After a shockingly small number of matches, your ELO is going to end up being in the right neighborhood for you have +/- 50% WR.

        • assaultpotato@sh.itjust.works
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          3 months ago

          Yes, I am.

          This is just one study I could find quickly but the results are consistent.

          https://www.pcgamer.com/games/activision-secretly-experimented-on-50-of-call-of-duty-players-by-decreasing-skill-based-matchmaking-and-determined-players-like-sbmm-even-if-they-don-t-know-it/

          Because from what I’ve seen, when automated matchmaking is used, you NEED to play the game like a job just to reach your “correct” ranking and actually enjoy the game.

          This is not accurate. Most people’s ELOs don’t shift much after settling into your “natural” rank, which should happen after about 50 matches or so. Probably what you’re referring to is the publicly available “rank” which is per “season”, wherein every few months your rank gets reset. This is FAR less opaque than SBMM but results in lower playtime and lower retention for casual players who don’t want to be grinding the 50 matches to settle at their ELO every 3 months.

          Actual opaque SBMM (the algorithm you mentioned originally) that never resets creates, on average, much more fun MP experiences for most people.

          • homoludens@feddit.org
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            3 months ago

            Most people’s ELOs don’t shift much after settling into your “natural” rank, which should happen after about 50 matches or so.

            Ehm, 50 matches seems like a lot to me. Especially if they aren’t enjoyable (yet) because of flawed matchmaking.

            • assaultpotato@sh.itjust.works
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              3 months ago

              I pulled that number out of my bootyhole because I knew it was a safe bet for a stable ELO.

              US Chess Federation uses 25 games as your provisional ELO stage, many video games will use 10 matches. Assuming a large enough variety of ELO in the player base, you can be confident your ELO is mostly accurate after a shockingly small number of matches.

      • BigBananaDealer@lemm.ee
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        3 months ago

        personally not for me once i start getting destroyed by people leagues above my skill level i just stop playing

        there’s rarely ever games that are even, i either cream the opposing noobs or get creamed by the opposing pros. no in between

  • Macaroni_ninja@lemmy.world
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    3 months ago

    Its just not sustainable for my adult life to log in to whatever live service trash daily and compete agains faceless humans, who have more free time and advantage against a casual player.

    Also the state of live service games is pure trash for decades now. Everything needs to be a copy of the 3 most popular titles with some kind of rpg progression and cosmetic items for real world money.

    • Goldmage263@sh.itjust.works
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      3 months ago

      Not only that, but the competative multiplayer scene is dominated by games appealing to professional game teams with high skill ceilings. Excuse me game devs; I have 1hr and 12min to play and I’d rather goof around than try to learn map layouts.

  • Siathes@lemmy.dbzer0.com
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    3 months ago

    What about the folks that like playing multiplayer games solo? I enjoy the busyness/fullness of people running around the world and having small interactions, while getting into groups only when really necessary for content or items.

    • anomoly@lemmy.world
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      3 months ago

      This is it for me. I like that a multiplayer world is something dynamic I’m a part of even when I’m not interacting with it directly.

  • SupraMario@lemmy.world
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    3 months ago

    I’m betting the majority of us older gamers enjoy coop games with friends more than anything.

    • ghost_towels@sh.itjust.works
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      3 months ago

      Omg yes!!! My husband and I just want to play a long form rpg game together. No shooting, just wandering around together. Man I wish Skyrim had a console coop mode. Sigh.

      The best times were hanging out with your friends playing games together. Now if I want to do that I’ve got to have a whole nother setup. Wtf.