tapping directions on the D-Pad and checking your map for corrections
, not even knowing for certain that it’s doing anything but insatiably curious, until you finally hear: “DIIIING…”
It’s very hard to describe and sounds externally like a grueling ARG, but the incremental way the game set that up was actually incredibly fun, and helped to build confidence in that kind of secret-finding.
So many moments in TUNIC, but the huge one when you find the Holy Cross.
Spending 30 minutes in front of a giant wall,
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tapping directions on the D-Pad and checking your map for corrections
, not even knowing for certain that it’s doing anything but insatiably curious, until you finally hear: “DIIIING…”
It’s very hard to describe and sounds externally like a grueling ARG, but the incremental way the game set that up was actually incredibly fun, and helped to build confidence in that kind of secret-finding.