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Joined 4 months ago
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Cake day: May 25th, 2026

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  • You got it right. Messages are sent as soon as both the devices are online. The retry pipeline runs on Android’s WorkManager, which cooperates with Doze and App Standby instead of fighting them, so the app doesn’t sit in a tight loop draining battery while waiting. Testing with friends and family hasn’t shown any battery drain so far, but honestly that’s a small sample, maybe a dozen devices total, and friends and family are always a little bit biased. That’s exactly why I’ve gone to Open Testing on Google Play. I need real people, on real networks, on real battery profiles, to find the cases I can’t reproduce alone. If you (or anyone reading) wants to poke at it, that’s the most useful thing you could do for the project right now.






  • GradleSurvivor@lemmy.mlBanned from communityOPtoPrivacy@lemmy.worldPeer to Peer Messaging App
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    3 months ago

    I agree, is actually quite high level, describing the main architecture and functionality`. What I intend to do, once the code is fully debugged, is to make my GitHub public, and upload a more detailed technical doc there. I thought not to make a public landing page, that targets a broader audience, too technical. In the meantime I’m happy to respond to any kind of technical question.