• HEXN3T@lemmy.blahaj.zone
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    5 days ago

    A lot of attacks will make a “shoonk” sound, and you’ll want to parry at the end of the sound. You can almost see it as counting to a metronome.

    Also see the Lusters in Flying Waters. Their attack where they dash three times has them crossing their arms, during which you’ll see a flash. Press exactly at that moment.

    The Abbests have a magic attack, where you’ll hear two rumbling sounds before the strike. Again, put it on a metronome, using the first two sounds as a guide.

    Try playing without music for just a bit, or keep it down a little if you struggle to hear through it. Going by sound, and paying closer attention to the attacks (and not getting frustrated) eventually made some fights go from being a struggle to even get a single move in, to being completed extremely quickly with almost no damage. Headphones also seemingly got my success rate up. Just study the attacks, and start out with basic dodging.

    I’m near the very end of the game, and combat feels like impulses in my brain–physical. It’s worked super well for me in most games.

    • Firipu@lemmy.world
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      4 days ago

      Yeah, I know about the sound. I’ve watched multiple videos with guides how to parry. Somehow my brain refuses to get it

      It’s a me thing, I couldn’t get the hang of parrying in elden ring, and not even in botw can I do it. But put me on e.g. Interrupt duty in wow, and I won’t miss a single interrupt. I could time the bonus jumping attacks in Mario rpg games without any issue.

      I’m not a bad gamer by any means, but for some reason I can never ever get the hang of fucking parryibg.