Well one surefire way to one up it is to have the game in a more playable state within the first six months lmao maybe this time Sony won’t even pull down the game!
If CDPR hadn’t forced the team to crunch to get the game running at all on PlayStation, it probably would have been much more polished on release. A lot of the bugs you see in YouTube glitch compilations were due to this over-optimization (like NPCs vanishing or changing models when you looked away for a second).
I wonder how much better the game and its reception would have been if they’d dropped the last-gen console support during development. Those were the truly awful versions; the PC version was about even with Bethesda’s launch day jank.
I also wish they’d properly managed expectations. The PC release was buggy and missing promised features, yes, but a lot of the hate came from it being a game with an open-world city with guns and driving but not mimicking GTA’s systems.
Could you remind me what features people were upset about? I stayed away from most of the drama since CDPR has a long history of releasing a free major upgrade a year or two after release that fixes everything people complained about.
I remember the dev diaries being pretty open about dropping features during development, like the RC drone turning from a staple of your kit into something shown off once in a mission and immediately forgotten.
As the other two mentioned, brain dances and NPC behavior both were unbelievably exaggerated. It wasn’t just being a little too ambitious, they never dialed it back appropriately to set expectations and it didn’t resemble at all what they promised.
Famously they didn’t have any of the parkour/traversal mechanics they promised and the skills tree was so bad they had to completely rebuild it.
And let’s not even get into all the T posing and police popping in randomly in your blind spots. Yeah that’s not dropped features, but man the bugs were fucking terrible in the beginning. There’s a reason I was able to get it for $20 before Phantom liberty came out. The game was in a pitiful state for the first six months, a mediocre one after that. It took them a full year and change to get it into a state where it was actually fun to play for more than 30 minutes. Now it is an undeniably strong game. It has some issues that people glossed over because of the improvements, but overall it’s still very impressive Night city feels very alive. The way I build my character feels actually consequential. But it was a really fucking bumpy road to get here
How many AAA games have been delisted from the store of the big 3?
Well for one, they had the whole thing about how every NPC would have a full dynamic daily routine to make the city feel alive, and the actual result was, for example, them just walking to and from the metro for 24 hours straight lol
It’s still like that though, the city just feels like it’s just a bunch of npcs standing around. 3am? Same people just wandering around or sitting/leaning somewhere. I really don’t know of a game that has any dynamic npc systems. It’s all just scripted a to b and that’s it.
I don’t think that the NPC behaviour was the problem but the fact that they promised more. The NPCs didn’t feel significantly different to those in other games for me.
That’s true, I think those who didn’t follow the dev cycle and ate into the hype probably enjoyed the game a ton more than those of us who did and then got the absolute trash day one launch.
There is a HUGE compilation on the subreddit for cyberpunk2077, but basically we got promised a vast, in depth RPG and instead got something mechanically on part with GTA Vice City and Call of Duty
You can watch our base PS4 vs. PS5 comparison video to get a feel for how Cyberpunk 2077 plays on different hardware, but as it stands, GameSpot cannot recommend you play Cyberpunk 2077 on last-gen consoles; the frame rate is wildly inconsistent to the point of severe interference with gameplay, and frequent texture pop-in and poor visual quality overall make Night City muddy and ugly to look at. **These versions also feature the litany of bugs we experienced on PC. **
Do I really need to explain that performance issues are different for different people on different systems?
Do you believe that just because it worked pretty well for you initially means that all the reports of how buggy it was are just a fantasy? If not, what’s your point?
Some people complain very loudly. It’s possible most of us actually had no problems & said nothing, leaving only the scorned to be heard.
So, believe it or not, what you said is why I was responding. To let you know “that performance issues are different for different people on different systems.” Seems like you forgot it yourself.
The reviews speak for themselves. CDPR issued tons of refunds. Sony pulled the game from their store. It was a buggy mess even beyond consoles man. Your memory of this is way, way off. CDPR was apologizing for months. There are plenty of receipts here, I won’t be gaslit lol
In your article it talks about how performance was bad on old consoles systems. This is where the refunds were mostly provided. ON PC, many users did not have this issue.
As you stated everyones PC is different. There’s no gaslighting. You are just conflating statements.
From your article:
“Despite good reviews on PC, the console version of Cyberpunk 2077 did not meet the quality standard we wanted it to meet,”
Your statement directly conflict with the article you shared.
Well one surefire way to one up it is to have the game in a more playable state within the first six months lmao maybe this time Sony won’t even pull down the game!
If CDPR hadn’t forced the team to crunch to get the game running at all on PlayStation, it probably would have been much more polished on release. A lot of the bugs you see in YouTube glitch compilations were due to this over-optimization (like NPCs vanishing or changing models when you looked away for a second).
I wonder how much better the game and its reception would have been if they’d dropped the last-gen console support during development. Those were the truly awful versions; the PC version was about even with Bethesda’s launch day jank.
I also wish they’d properly managed expectations. The PC release was buggy and missing promised features, yes, but a lot of the hate came from it being a game with an open-world city with guns and driving but not mimicking GTA’s systems.
I mean the promised features thing is no small matter, especially because people remembered vividly what happened with No Man’s High
Could you remind me what features people were upset about? I stayed away from most of the drama since CDPR has a long history of releasing a free major upgrade a year or two after release that fixes everything people complained about.
I remember the dev diaries being pretty open about dropping features during development, like the RC drone turning from a staple of your kit into something shown off once in a mission and immediately forgotten.
As the other two mentioned, brain dances and NPC behavior both were unbelievably exaggerated. It wasn’t just being a little too ambitious, they never dialed it back appropriately to set expectations and it didn’t resemble at all what they promised.
Famously they didn’t have any of the parkour/traversal mechanics they promised and the skills tree was so bad they had to completely rebuild it.
And let’s not even get into all the T posing and police popping in randomly in your blind spots. Yeah that’s not dropped features, but man the bugs were fucking terrible in the beginning. There’s a reason I was able to get it for $20 before Phantom liberty came out. The game was in a pitiful state for the first six months, a mediocre one after that. It took them a full year and change to get it into a state where it was actually fun to play for more than 30 minutes. Now it is an undeniably strong game. It has some issues that people glossed over because of the improvements, but overall it’s still very impressive Night city feels very alive. The way I build my character feels actually consequential. But it was a really fucking bumpy road to get here
How many AAA games have been delisted from the store of the big 3?
Well for one, they had the whole thing about how every NPC would have a full dynamic daily routine to make the city feel alive, and the actual result was, for example, them just walking to and from the metro for 24 hours straight lol
It’s still like that though, the city just feels like it’s just a bunch of npcs standing around. 3am? Same people just wandering around or sitting/leaning somewhere. I really don’t know of a game that has any dynamic npc systems. It’s all just scripted a to b and that’s it.
I don’t think that the NPC behaviour was the problem but the fact that they promised more. The NPCs didn’t feel significantly different to those in other games for me.
That’s true, I think those who didn’t follow the dev cycle and ate into the hype probably enjoyed the game a ton more than those of us who did and then got the absolute trash day one launch.
I don’t follow games before release so I wasn’t disappointed by missed promises and really enjoyed it.
The first that I heard of it was how buggy it was so I left it until people were saying the bugs were mostly fixed before getting it on sale.
RDR2 is probably the best-feeling in terms of NPC behaviour in the open world.
Agreed, even then though, it’s still got the npc feel. Gta6 is supposed to fix this, but I’m not holding my breath.
braindances being shoehorned into a weird detective bit was a big one. they were supposed to be their own things
There is a HUGE compilation on the subreddit for cyberpunk2077, but basically we got promised a vast, in depth RPG and instead got something mechanically on part with GTA Vice City and Call of Duty
They lied about almost everything
That and Nvidia blindsiding them with ‘cool engine you’ve been working on for a decade there… you have one year to jam realtime raytracing into it.’
i was a day 0 PC owner and it was 100% normal launch day fuckery.
Yeah, I had it on PC and while there were plenty of bugs, I still beat it before patch 1.06 or whatever came out. Still had quite a lot of fun!
Now, the console releases on the other hand… yikes man. Yikes…
No it absolutely was not lmao dude are you joking? I’m glad it worked for you but the PC version was buggy as fuck too. Read literally any review.
IGN:
Gamespot:
I also had it on launch day, on PC, and it worked great for me as well. If anything, performance got worse after they patched the game.
Do I really need to explain that performance issues are different for different people on different systems?
Do you believe that just because it worked pretty well for you initially means that all the reports of how buggy it was are just a fantasy? If not, what’s your point?
Some people complain very loudly. It’s possible most of us actually had no problems & said nothing, leaving only the scorned to be heard.
So, believe it or not, what you said is why I was responding. To let you know “that performance issues are different for different people on different systems.” Seems like you forgot it yourself.
Have a nice day 😊
The reviews speak for themselves. CDPR issued tons of refunds. Sony pulled the game from their store. It was a buggy mess even beyond consoles man. Your memory of this is way, way off. CDPR was apologizing for months. There are plenty of receipts here, I won’t be gaslit lol
In your article it talks about how performance was bad on old consoles systems. This is where the refunds were mostly provided. ON PC, many users did not have this issue.
As you stated everyones PC is different. There’s no gaslighting. You are just conflating statements.
From your article:
“Despite good reviews on PC, the console version of Cyberpunk 2077 did not meet the quality standard we wanted it to meet,”
Your statement directly conflict with the article you shared.
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