Here’s the active fork of the original project. Going through the issues of the original project, it seems to have support for building for 64 bit platforms.
No portal 2 support though. Although mentioned in the issues of nileusr’s repo is this: https://github.com/EpicSentry/P2ASW , which is interesting
I guess if you’re using a system that’s a bit on the low end of portals system requirements, removing the requirement of running a VM might have some noticeable effect, that’s a pretty niche problem though…
This makes me sad that the only way I can play Portal (or Portal 2) is in a 32-bit VM. a 64-bit remake would be so awesome.
It natively runs on Linux though.
There a source port of at least portal 1.
https://github.com/AruMoon/source-engine
Here’s the active fork of the original project. Going through the issues of the original project, it seems to have support for building for 64 bit platforms.
No portal 2 support though. Although mentioned in the issues of nileusr’s repo is this: https://github.com/EpicSentry/P2ASW , which is interesting
Would it make that much of a difference? I doubt you’d be pushing more performance.
it was more about just being able to run it on osx again since they (Apple) removed 32-bit support some time ago.
I guess if you’re using a system that’s a bit on the low end of portals system requirements, removing the requirement of running a VM might have some noticeable effect, that’s a pretty niche problem though…