There is a magic rapier in act 2 that will use a spellcasters ability instead of STR/Dex. Granted there’s the minor issue of Shadow heart not normally being able to use rapiers
Location Spoilers
In the ilithid colony when you rescue Mazuria and you demand a reward.
By that time Shart should have 18 or 20 WIS which would offset the lack of a proficiency bonus. Totally worth it since it’s also a +2 weapon, it gives +1 to spell save DC, and it lets you summon a cambion ally once per long rest.
Although if you are that committed to using Shart as a melee attacker it’s probably more efficient to just respec into the War domain. I know Trickery is more thematic, but it always feels weak to me. Maybe just because stealth gameplay is so tedious.
EDIT: I forgot that lack of proficiency also means you can’t use any of the rapier maneuvers. I don’t know if it affects any of the weapon’s other features though.
There is a magic rapier in act 2 that will use a spellcasters ability instead of STR/Dex. Granted there’s the minor issue of Shadow heart not normally being able to use rapiers
Location Spoilers
In the ilithid colony when you rescue Mazuria and you demand a reward.
By that time Shart should have 18 or 20 WIS which would offset the lack of a proficiency bonus. Totally worth it since it’s also a +2 weapon, it gives +1 to spell save DC, and it lets you summon a cambion ally once per long rest.
Although if you are that committed to using Shart as a melee attacker it’s probably more efficient to just respec into the War domain. I know Trickery is more thematic, but it always feels weak to me. Maybe just because stealth gameplay is so tedious.
EDIT: I forgot that lack of proficiency also means you can’t use any of the rapier maneuvers. I don’t know if it affects any of the weapon’s other features though.
Fair. I don’t give her the weapon. I usually respec her into a light cleric… for much the same logic you gave, plus I think it’s more thematic.