Capcom has released an update for Monster Hunter: Wilds which has fixed a shader compilation problem on PC, causing high CPU loads and performance issues.
I’ve read that there’s another fix that adjusted the displayed vram usage to accurately show your actual usage: previously it was showing too low. Might need to go and readjust settings if you’re now reading too high.
I’ve read that there’s another fix that adjusted the displayed vram usage to accurately show your actual usage: previously it was showing too low. Might need to go and readjust settings if you’re now reading too high.