For some odd reason, after I set up RetroArch with the Dolphin core, whenever I try to go into any of the modes with special effects (paper mode, veil, and probably paper airplane mode) a huge greenish blue shadow appears, and you can see some leaf-like bits as well. This is probably a weird graphics issue, but I’ve tried changing the input resolution to native, tried both opengl (“gl” in retroarch) and vulkan, and also tried enabling ubershaders (“sync (ubershaders)” in retroarch). None of these work unfortunately.
Other than this issue, Paper Mario seems pretty playable but the shadow gets in the way when trying to use paper mode or roll into somewhere as a cardboard roll. Anyone know how to fix this??
Oh, and the issue didn’t pop up for me when playing with Dolphin without RetroArch. Interestingly, Vulkan seems to work better with RetroArch + Dolphin core while the game throws errors when trying to use Vulkan with dolphin standalone, so I used opengl when playing with dolphin standalone. Enabling and disabling stuff like ubershaders in dolphin standalone doesn’t make the shadows appear. Weird.
I’ll check the wiki then, that’s a good idea. Makes sense that the cores are a bit behind on the standalone, since the developers have to port them to libretro and such.