bubblybubbles@lemmy.ml to Games@lemmy.worldEnglish · 2 days ago'Consumers are not okay with okay': Take-Two boss says BioShock 4 is taking so long because the company's goal is 'to make the best entertainment, not necessarily the most entertainment'www.pcgamer.comexternal-linkmessage-square36fedilinkarrow-up1308arrow-down14
arrow-up1304arrow-down1external-link'Consumers are not okay with okay': Take-Two boss says BioShock 4 is taking so long because the company's goal is 'to make the best entertainment, not necessarily the most entertainment'www.pcgamer.combubblybubbles@lemmy.ml to Games@lemmy.worldEnglish · 2 days agomessage-square36fedilink
minus-squarejordanlund@lemmy.worldlinkfedilinkEnglisharrow-up9·2 days agoInfinite was a pretty high bar, they may have intimidated themselves. I mean, Jesus, even Zero Punctuation liked it and he hates everything! https://youtu.be/rciyCHa6J4o
minus-squareRvTV95XBeo@sh.itjust.workslinkfedilinkEnglisharrow-up8·2 days agoStory of Infinite was fine but the gameplay was very repetitive and far too linear for my personal taste. Had one play through, and baaarely made it to the end - glad I did but it was rough going there for the 1000000000th “Booker, catch!”
minus-squareThehalfjew@lemmy.worldlinkfedilinkEnglisharrow-up6·2 days agoThat’s interesting. I so appreciated having a useful, independent partner
minus-squarejordanlund@lemmy.worldlinkfedilinkEnglisharrow-up4·2 days agoThe SkyHook action was pretty amazing, that’s the #1 thing I remember other than the design work.
Infinite was a pretty high bar, they may have intimidated themselves.
I mean, Jesus, even Zero Punctuation liked it and he hates everything!
https://youtu.be/rciyCHa6J4o
Story of Infinite was fine but the gameplay was very repetitive and far too linear for my personal taste.
Had one play through, and baaarely made it to the end - glad I did but it was rough going there for the 1000000000th “Booker, catch!”
That’s interesting. I so appreciated having a useful, independent partner
The SkyHook action was pretty amazing, that’s the #1 thing I remember other than the design work.