Kazeta is a new OS by the creator of ChimeraOS. You might have seen some news on it in the last few days, or at least some posts on social media. Its not trying to be the next big gaming platform, it’s more like a little love letter to the old style of gaming. Instead of all those menus, online accounts, and updates, it takes things back to the basics: stick in a ‘cartridge’ you make yourself, turn on the system, and play. That’s it! No fuss, just the game you wanted to play.
What makes it extra fun is that the ‘cartridges’ are really just SD cards you load games onto. Label them, stack them, swap them around, it’s built to make you feel like you’re back in the ’90s, digging through a shoebox of game carts. For someone who wasn’t alive for that era of gaming (not even close, honestly), it’s a neat little glimpse of what it was like. A tactile vision of when games came on actual carts…well, kind of.
Kazeta is a neat mix of nostalgia and practicality, especially if you’re tired of modern gaming feeling like a chore.
I got the chance to chat with Alkazar, the dev behind Kazeta, and he shared some great insights into building the OS. This feature pulls together our conversation and what makes the project so unique.
Thanks for sharing!
Commentary on your writing: I was a bit surprised by the writing style of your article at first. Then I realized: Kazeta is an art-piece and you are writing a “the arts” article on it. I think that this was the correct choice for the topic, but I found it hard to appreciate because coming from a link in the “Linux Gaming” community I was expecting a gaming or tech article instead. That would have had stats like how fast games load from “off” to “playing”, some example builds and prices for making an ideal Kazeta, a review of how hard it was to make your own SD, etc.
I think the mental space I’d put this in is like a Rolling Stone interview where you’re writing lyrically about Alkazar and his work while weaving in paragraph quotes from him.
Thanks!
I’ve written…well a bunch of different ‘styles’ of things over the last two or so years. I’ve had plenty of rambling rants on general gaming news (which gets shared exclusively here on Lemmy), and I’ve done just straight interviews (Heroic, Lutris, RetroDECK and so on), I figured it was time to at least try something different. I like the idea of a kind of feature article, and Alkazar was so kind to chat to me for awhile on Kazeta. It felt right.
I’m glad you enjoyed it, even if it kinda took you aback to begin with :)
Thanks for the comment!