Kazeta is a new OS by the creator of ChimeraOS. You might have seen some news on it in the last few days, or at least some posts on social media. Its not trying to be the next big gaming platform, it’s more like a little love letter to the old style of gaming. Instead of all those menus, online accounts, and updates, it takes things back to the basics: stick in a ‘cartridge’ you make yourself, turn on the system, and play. That’s it! No fuss, just the game you wanted to play.
What makes it extra fun is that the ‘cartridges’ are really just SD cards you load games onto. Label them, stack them, swap them around, it’s built to make you feel like you’re back in the ’90s, digging through a shoebox of game carts. For someone who wasn’t alive for that era of gaming (not even close, honestly), it’s a neat little glimpse of what it was like. A tactile vision of when games came on actual carts…well, kind of.
Kazeta is a neat mix of nostalgia and practicality, especially if you’re tired of modern gaming feeling like a chore.
I got the chance to chat with Alkazar, the dev behind Kazeta, and he shared some great insights into building the OS. This feature pulls together our conversation and what makes the project so unique.
I would take it as a compliment even though it wasn’t meant that way. Your writing is so thoroughly organized that people assume a tool wrote it instead.