• Troy@lemmy.ca
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    1 month ago

    This is a weird presentation. Was someone trying to make a minecraft mod or something?

    • three@lemmy.zip
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      1 month ago

      True, there should be a standard for artists to keep them in line and stop them from being creative.

          • Lifter@discuss.tchncs.de
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            28 days ago

            This map could have been beautiful but to me, it’s way too cluttered and the shadows are too strong making it hard to see the “data” unless you really zoom in.

            It would be cool if this was an interactive site where you could rotate the camera.

            • three@lemmy.zip
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              28 days ago

              Took you a whole day, but you finally made a worthwhile comment 👍

    • howrar@lemmy.ca
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      1 month ago

      More like someone didn’t want to go through the extra work of smoothing things out.

      • Troy@lemmy.ca
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        1 month ago

        It’s interesting that it is smooth specifically in the x direction, but the y direction has more abrupt changes.

        • Swedneck@discuss.tchncs.de
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          24 days ago

          what do you mean? it’s clearly made up of square pillars, and thus only “smooth” in the upwards direction

    • ⛓️‍💥@sh.itjust.works
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      1 month ago

      We probably don’t have data for elevation at the resolution needed to generate a smooth mesh rather than towers. You could artificially smooth it out but that would be a less honest representation of the data.

      • Troy@lemmy.ca
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        1 month ago

        We have data at 5m resolution for free, or better. Source: am geoscientist

      • howrar@lemmy.ca
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        30 days ago

        You also have to consider computational resources for rendering it. The more detail you include, the more expensive it is.