I keep seeing how Stardew is great here so I tried it yesterday. First I read an interview with ConcernedApe and love how he’s a solo dev, which is inspiring to me for my own solo project. So I really wanted to love stardew, become attached to it, and view ConcernedApe as a romodel.
Did not happen. Loved the music and gentle nice vibes of the intro, and the different starting choices were cool. First negative tho is something I remember from the article where he said he didn’t really like majora’s mask cuz the time aspect then laughed at the irony since he made Stardew. Well I agree. The time aspect doesn’t make it more fun for me.
I love how different the people are instead of all slight variations of the same model.
thing 2 tho that basically prevents me from getting farther is the ‘work’. Right now I’m loading back in to my Rimworld game. Comparatively, when I stepped out on to that Stardew field with no crops yet planted, my thought was, '“oh am i going to have to do all this myself?” Idk why I would want to spend my time and effort doing what someone in Rimworld does without needing micromanagement.
Tried to get farther this morning and could not.
So I guess it isn’t for everyone, and for me, this is why. Definitely admire ConcernedApe tho and his success and community he creates as a solo dev.
Just my opinion - but Stardew Valley, for me, is best enjoyed in the same vein like something like Harvest Moon or Animal Crossing.
It is like Sims: Rural. I liked the idea of someone being sick of the corporate drone lifestyle and being given the opportunity to start a new life in the country-side.
While I agree, especially in the beginning that the timers do feel restrictive, farming can be a chore when you are starting out and the stamina can be annoying but it has been built towards an idea that
“This is your character’s life and just enjoy a new start in the countryside”
It does get easier, more streamlined and opens up more options when one starts getting into the specialisations in leveling and gain benefits from progress which brings with it more “set and forget” tasks (like ancient fruit in a green house with sprinklers) which are profitable and if farming isn’t your thing I was going to say to try animal husbandry - which starts out with just giving the animals you buy some attention and food everyday ( buy hay or use a scythe on long grass), open the barn hatch in the morning (when not raining) and close it at night and collect the resource either by picking it up or having the right tool for the animal.
Animal husbandry is a lot of initial setup and then animal maintainence to get a resource, which leaves more time to explore other aspects of the game
I guess it is a game best enjoyed to roleplay as one learns about everybody in the valley and make your mark as someone of important as you can either make your fortune, have a family, make friends or just check off the list of collectables
I do feel it is a bit unfair to compare it to something like Rimworld as it is a great colony simulator in its own right with it having the focus of developing a “blank slate” community of random people in a harsh and cruel world where the player is the “architect” as you create the plan and the pawns enact it.
Comparatively, I do feel Rimworld farming is more involved than in Stardew Valley as there is a lot of external factors to consider like fertility, effective crop placement to avoid disease ruining all your crops if your pawns are too slow to contain it, raiders burning it, weather and events that ruin the crops, etc)
While Stardew it is a cycle of seasonal preparation, planting, watering, scarecrows placement to avoid crows stealing crops and harvesting - it is quite simple although more hands-on in practice and some of these steps can eventually be automated.
I guess Stardew Valley is predictable and consistent without much risk and can come across as a chore whereas Rimworld has a lot of external variables that keeps one needing to have a plan in the back of one’s mind when things go wrong.
Fair enough if you do not find it interesting, it might just not be your style of gameplay. Give credit where credit is due that you gave it an honest go at it and if you do not refund it it, maybe you will enjoy it one day
<3
Here’s the thing about SV: There’s no “losing”. No a right way, or a wrong way to play.
You have the time limit of the day, but there’s no time limit of the game. If you don’t plant a lot or make much cash for an entire in game year, it doesn’t matter. Just go fight in the caves, or fish, or go around talking to people and getting relationships or whatever. The day is in a hurry, but you don’t have to be in one.
That said; your direct complaint is “I have to do it myself?” Well, yes. There is a somewhat driving factor in the game, and that is that just like in real life, you’re trying to do work now, so you can do less work later. The driving factor of the game is completing the stories and also upgrading your stuff so the work is easier.
But again, there isn’t much of a time limit.
Also, it’s a farming game. Did you not expect to farm?
“Also, it’s a farming game. Did you not expect to farm?”
Correct. I had no expectations at all. I literally saw news repeatedly about “concerned ape” for months with trillions of comments of people loving stardew. I then read an article and viewed him as a solo dev who would be a good romodel on my personal journey. I then got the game to try it with no idea how it was structured. Were I to make a farming game I enjoy, all the repetitive minor stuff would be automated, as inspired by rimworld, and because it isn’t, the sheer time lost is too much a barrier for me. By the way you say the last sentence, you are apparently a hostile person? So you believe there is no possibility of a farming game with the little tedious things taken care of? I can easily envision one.
It’s “role model”, by the way.
oh ya lol haha
my thought was, '“oh am i going to have to do all this myself?” Idk why I would want to spend my time and effort doing what someone in Rimworld does without needing micromanagement.
Not really my cup of tea either.
I don’t think that Stardew Valley is really all that similar to Rimworld. Maybe Oxygen Not Included, Satisfactory/Factorio, Kenshi, or Dwarf Fortress if you’re looking for something similar.
Thank you I just looked up all those and none call to me. i wanted to like stardew because of the ‘cool solo dev’. Anyway, time to think of exactly what I want after this experience and let it shape my own project.
Look into the Dwarf fortress devs
It’s a farming game. Farming is a big part of it. Expecting not to farm in a farming game is a little misplaced as an expectation.
I love Rimworld and Stardew, but they’re different. Rimworld is a strategy game in which you strategically plan and the NPCs run their lives until you take control of them.
You can respect a game and not enjoy it. Games are art and taste is important. I hate first person shooters for example. Don’t force yourself if you don’t want to, but expectation and comparison are thief’s of joy. If you want to enjoy something, don’t expect, just play and let it guide you and choose which parts of the mechanics you enjoy interacting with more.
interesting the people that think farming has to be boring (You)
Yeah I think a lot of “gamers”/programming type people actually would look down on most of what farming really is and it is the reason there are so few genuine farming games.
Stardew valley is actually a farming game in both mechanics and spirit. If you think the puzzle of growing your factorio farming machine bigger and bigger is the only interesting or desirable experience of running a farm you categorically don’t understand.
Personally I haven’t managed to get into stardew valley myself but I respect the hell out of it.
Yes and no. I love growing plants irl, especially perennials, and have my own style which requires minimal constant maintenance. But in Programming, if someone has to do something manually repeatedly, it basically means they are too inept to code a function to do it for them. Essentially, in coding, one’s aversion to manual repeated tasks determines how powerful one ultimately becomes. A good coder makes it so one line is equivalent to a noob typing 100. So, while I do not agree with you about looking down on ‘farming’ as in agriculture and raising plants… Yes there is an aspect of the ideal coding mentality that is directly opposite ‘repeated manual actions’.
Honestly, looking at posts like this what annoys me most about Stardew Valley is the number of people who like the game who tell you how you are playing it wrong if you don’t enjoy the core gameplay loop. The only other type of game that is comparable in that respect are games like Souls-likes but most of those have more awareness that they only appeal to a specific type of player.
I liked the first few posts and am thankful for them and found them informative. was about to keep playing. Then the people believing farming has to be boring and tedious and repetitive and timeconsuming and that i am at fault for thinking anything else came online and make me toootally never play again and uninstall it, lol.
Thats fair enough if it’s not for you. The thing about Stardew is that things build up and its up to you how you do it. Like you don’t have to farm crops if you don’t like it manually; you can fish or scavenge or raise animals etc. And as you progress you can automate some things and explore new areas.
But the core gameplay loop is you doing the stuff, rather than managing others. It’s not micromanagement as you’re not managing anyone, you are doing.
I actually didn’t think it was for me at first to be honest, but I got into it in a few hours. As you upgrade tools and can do more and more for less effort, it has its own satisfaction as you build your farm up. But if you’re not feeling that after a couple of sessions then it’s probably not for you and that’s fine.
You always seem to have to micromanage your time and energy though in Stardew Valley which makes it incredibly stressful for me, no matter how much or how little I do.
That’s the thing: You don’t have to micromanage either, really. The only actual timer in the daily one. Other than making it to your bed in time, you’re not on any other kind of time crunch on a macro scale. You don’t need to make the most of every day. Waste those fuckers. Wake up, water your crops, go back to bed.
The only event that doesn’t repeat, afaik, is Grandpa’s ghost judging you at the end of year 3, and honestly you might be able to repeat that too somehow. Otherwise, pretty much every time triggered event will just happen again next year.
The way the game is structured seems to inspire a need to be extremely efficient with their time in people. Never wasting time or energy.
I feel like I took the direct opposite route and promptly didn’t care even slightly. I regularly just water crops and skip days cuz I wanna sell them or get started making wine out of them or whatever else.
thank you. good advice