cyrano@lemmy.dbzer0.com to Games@lemmy.worldEnglish · 1 month agoHalf-Life 2 peaks at 52,000 concurrent players, 20 years after its releasesteamdb.infoexternal-linkmessage-square76fedilinkarrow-up1549arrow-down110file-text
arrow-up1539arrow-down1external-linkHalf-Life 2 peaks at 52,000 concurrent players, 20 years after its releasesteamdb.infocyrano@lemmy.dbzer0.com to Games@lemmy.worldEnglish · 1 month agomessage-square76fedilinkfile-text
minus-squareINHALE_VEGETABLES@aussie.zonelinkfedilinkEnglisharrow-up13·1 month agoIs the update actually anything significant?
minus-squareBaggie@lemmy.ziplinkfedilinkEnglisharrow-up32·1 month agoThe full list is on steam, the main thing is it’s bundled all hl2 games in one package, integrated workshop for mod installation, and added new developer commentary for hl2. Also a bunch of misc fixes etc.
minus-squareAshtear@lemm.eelinkfedilinkEnglisharrow-up7·1 month agoIf you’re into the nuts and bolts of game development at all, the commentary is fantastic.
minus-squareByteOnBikes@slrpnk.netlinkfedilinkEnglisharrow-up4·1 month agoWhen it first came out, for some reason, I thought all games would start following Valve’s lead and introduce commentary. And now two decades later, I don’t know if any other games have. Then again, we have other ways like game devs talking on podcasts/live stream.
minus-squareDaBPunkt@lemmy.worldlinkfedilinkEnglisharrow-up1·1 month agoThere are some point&click games (like Edna & Harvey: The Breakout) that do that.
Is the update actually anything significant?
The full list is on steam, the main thing is it’s bundled all hl2 games in one package, integrated workshop for mod installation, and added new developer commentary for hl2. Also a bunch of misc fixes etc.
If you’re into the nuts and bolts of game development at all, the commentary is fantastic.
When it first came out, for some reason, I thought all games would start following Valve’s lead and introduce commentary.
And now two decades later, I don’t know if any other games have.
Then again, we have other ways like game devs talking on podcasts/live stream.
There are some point&click games (like Edna & Harvey: The Breakout) that do that.