In an IGN interview, Valve’s Pierre-Loup Griffais said that “[they] want [SteamOS] to be at the point where at some point you can install it on any PC”. Below is a transcript of the interview. I tried to clean it up to my best ability.
Just like Steam Deck paved the way for Steam OS on a variety of third-party handhelds, we expect that Steam Machine will pave the way for Steam OS on a bunch of different machines in either similar form factors, different perf envelopes, different segments of the market, and get to a good outcome there. We definitely want to encourage people to try it out on their own hardware. We’ll be working on expanding hardware support for the drivers and the base operating system. Just last week, we fixed something that was preventing us from booting on the very latest AMD CPU platforms. Last month, we added support for the Intel Lunar Lake platforms. We’re constantly adding support and improving performance. We want it to be at the point where at some point you can install it on any PC, but there’s still a ton of work to do there.
If the embedded video doesn’t take you to the correct part of the video, the correct timestamp is 5:37.
EDIT: Here’s the written article of the video:
https://www.ign.com/articles/valves-next-gen-steam-machine-and-steam-controller-the-big-interview


I am very excited for steamos, give me my VR capabilities on Linux and I’ll say goodbye to Windows forever.
I might suggest you take a look at Envision and see if that doesn’t get you what you need right now?
I appreciate the suggestion and it does look fascinating, but one of the biggest reasons I’m stuck on Windows is; put simply, I need my computer to function more plug and play as I use a lot of creative programs to make VR content. I’m not as good at the code side of a lot of Linux but know enough to get by.
I get really frustrated when I have to fix XYZ bug or configuration every time I use my computer when I need my machine to make content. Adding more complexity to my processes is just not good for me.
Understandable! Hopefully it gets to that point soon. A lot of people are sick of Windows and I’d love for it to be as smooth a transition as possible for everyone.
Valve has news for you
Well I hope the new one isn’t limited to ARM chips…
Valve also used Windows 11 on their own demos for VR streaming to the Steam Frame
I do believe they called out that the steam machine is designed to work with the frame, right? I’d have expected to see Linux SteamVR updates leasing up to this, to get it fully fixed up and tested ahead of time, though I might also have missed something…
The ad for the Steam Frame specifically says it’s compatible with the whole Steam family, Deck, Controller, and Machine. I expect Steam Deck will only be a virtual screen, as well as it’s standalone capabilities. If that’s all it can do with the deck, that’s enough for me. If it can do VR as well, even better. Either way, the frame also runs on SteamOS, so that will be Linux, and if they can’t support streaming VR from the Machine they will be crucified.
I suppose the thing I’m worried about is more general Linux SteamVR support than the streaming itself… But duh, the headset can run games on Linux standalone, so they’ve gotta have SteamVR working well. The only question is, am I behind on the news, or have they been holding back the updates internally?
I hope it was just them working out the hardware required to meet their goals, and the software required to make it work. Fingers crossed. I don’t plan on buying one on release, at least not before I’ve seen a number of reviews.
I installed cachyOS and love it so far, KDE plasma is nice. Used Linux mint before. Didn’t try vr yet because my GPU died and 1060 3GB won’t run or well but I hope it will run fine thanks to steam.