• CanadaPlus@lemmy.sdf.org
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    5 days ago

    If I actually did have that kind of job, the tests-first philosophy would sound very appealing. Actually, build the stack so you don’t have a choice - the real code should just be an instantiation of plumbing on generic variables with certain expected statistical properties. You can do that when correctly processing unpredictable but repetitive stuff is the name of the game, and I expect someone does.

    • leisesprecher@feddit.org
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      4 days ago

      Tests first is only good in theory.

      Unit tests typically test rather fine grained, but coming up with the structure of the grain is 80% of the work. Often enough you end up with code that’s structured differently than initially thought, because it turns out that this one class needs to be wrapped, and this annotation doesn’t play nice with the other one when used on the same class, etc etc.

            • leisesprecher@feddit.org
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              4 days ago

              Because you don’t know what you’ll need that wrapper beforehand, that’s my entire point.

              Unless you’re only doing trivial changes, the chances are very high that you won’t be able to design the class structure. Or, you end up essentially writing the code to be able to write the tests, which kind of defeats the purpose.

              • CanadaPlus@lemmy.sdf.org
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                4 days ago

                That’s kind of the whole philosophy, though. The tests are the main way you understand what you’re doing, the working code is just an addition on top of that. Presumably, there’s a way to do that without repeating yourself - although I’m not turning up much on a quick look.