• EarMaster@lemmy.world
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    16 hours ago

    I understand that. But to be honest the value of these cards is in most cases much lower than the purchase price - so the real value is not what these cards are worth but the fun you have / had collecting them and playing with them. And I am willing to believe that the same fun can come from digital assets in a game. You’re right that the company in charge can end this any time they want but usually this happens when nobody is playing it anymore. I don’t like this development either but I nevertheless can imagine that a Fortnite gift card can bring the same joy as a booster pack of MtG.

    • jjjalljs@ttrpg.network
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      15 hours ago

      I think most games get shut down when they still have players. Plus they could release server code so people could host their own games, like in the olde days of the 1990s. They don’t because they’re primarily concerned with profit.

      That aside, “it brings joy” is not sufficient on its own as a justification. Heroin brings joy, but you likely wouldn’t say that’s a fine gift for a child. Why is that? Probably because we recognize the potential harms and unhealthy habits. Maybe you accept the risks and harms of digital slop are acceptable. I don’t think I’d want to encourage that in children.

      • EarMaster@lemmy.world
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        12 hours ago

        I don’t say I want to encourage that. All I want to say is that this might be a similar situation to the “satanic panic” in the 80s and 90s which in hindsight feels stupid and a thing of the past.