cogih@lemmy.world to Games@lemmy.worldEnglish · 4 hours agoIndie game developers have a new sales pitch: being ‘AI free’www.theverge.comexternal-linkmessage-square17fedilinkarrow-up1217arrow-down16cross-posted to: [email protected]
arrow-up1211arrow-down1external-linkIndie game developers have a new sales pitch: being ‘AI free’www.theverge.comcogih@lemmy.world to Games@lemmy.worldEnglish · 4 hours agomessage-square17fedilinkcross-posted to: [email protected]
minus-squarenogooduser@lemmy.worldlinkfedilinkEnglisharrow-up19·3 hours agoWe used to call the code that determined NPC behaviour AI. It wasn’t AI as we know it now but it was intended to give vaguely realistic behaviour (such as taking a sensible route from A to B).
minus-squarePennomi@lemmy.worldlinkfedilinkEnglisharrow-up2·32 minutes agoAnd honestly lightweight neural nets can make for some interesting enemy behavior as well. I’ve seen a couple games using that and wouldn’t be surprised if it caught on in the future.
We used to call the code that determined NPC behaviour AI.
It wasn’t AI as we know it now but it was intended to give vaguely realistic behaviour (such as taking a sensible route from A to B).
And honestly lightweight neural nets can make for some interesting enemy behavior as well. I’ve seen a couple games using that and wouldn’t be surprised if it caught on in the future.
Used to?