Agent_Karyo@piefed.world to Games@lemmy.worldEnglish · 2 days agoEric Barone makes $125,000 donation to the C# framework Stardew Valley uses, as well as 'an ongoing monthly commitment' in what the team behind it calls an 'extraordinary show of support'www.pcgamer.comexternal-linkmessage-square26fedilinkarrow-up1432arrow-down10
arrow-up1432arrow-down1external-linkEric Barone makes $125,000 donation to the C# framework Stardew Valley uses, as well as 'an ongoing monthly commitment' in what the team behind it calls an 'extraordinary show of support'www.pcgamer.comAgent_Karyo@piefed.world to Games@lemmy.worldEnglish · 2 days agomessage-square26fedilink
minus-squarechunes@lemmy.worldlinkfedilinkEnglisharrow-up22arrow-down1·2 days agoLove to see any engine that isn’t Unity or Unreal get some support. I’m getting really tired of the absurdly bad performance that a lot of simple unity indie games have nowadays.
minus-squarecriss_cross@lemmy.worldlinkfedilinkEnglisharrow-up20arrow-down1·2 days agoI’ve been learning a lot of Godot myself. Don’t know if that’s still popular but it was gaining traction after the Unity license fiasco.
minus-squareSkaveRat@discuss.tchncs.delinkfedilinkEnglisharrow-up7·2 days agoIt’s getting more and more popular, actually. Constantly getting great new features
Love to see any engine that isn’t Unity or Unreal get some support. I’m getting really tired of the absurdly bad performance that a lot of simple unity indie games have nowadays.
I’ve been learning a lot of Godot myself. Don’t know if that’s still popular but it was gaining traction after the Unity license fiasco.
It’s getting more and more popular, actually. Constantly getting great new features