The Epic Games Store has seen a strong increase in user numbers over the past six years, reaching an impressive total of 295 million users. However, third-party revenue has not grown at the same pace.
Whats the point? I’ve got to wrestle the client to play them and my speeds are capped ridiculously low. Steam at least doesnt seem to have a tiny cap on update and game downloads. Though sometimes whatever is hosting workshop can be slow.
I think the real atrocity is the inability to properly search on titles that you actually purchased, free or not. At least on Linux I have Heroic to list all games. But on IOS and Android you have to wade through shit or go based on your purchase history to find the titles among the free with in-app purchase shit.
So you know how everyone uses Electron because it’s makes it easy to make a cross platform app using web tech?
Well apparently Epic doesn’t even use Electron. They embed Chromium in an UE4 application. That’s right, they’re running a browser AND a game engine for their fucking launcher/store. Even just plain Electron (so just Chromium) would be an improvement.
My first thought is that they’re eatingtheir own dog food, which is good.
But the store still wasn’t good last I checked, and it’s the end-user experience that matters.
In this case it’s more like they’re shoving their own dog food up their butts. It’s technically possible but why would you.
They do eat their own dogfood plenty, as their own games are all UE games. Well I guess it’s just Fortnite now. Still a good thing that they use their own engine, otherwise it would be hard to have faith in it. But I have no idea why they’d use it for their launcher/store.
I dont even login to get the free games anymore. Fuck 'em they aren’t interested in making a good experience.
Same, I don’t even claim the free games anymore
Whats the point? I’ve got to wrestle the client to play them and my speeds are capped ridiculously low. Steam at least doesnt seem to have a tiny cap on update and game downloads. Though sometimes whatever is hosting workshop can be slow.
Heroic Launcher.
Yeah, that’s how I used to claim games but then I gave up. Got rid of that routine
Right? The epic store is so slow and sluggish and awful. How fucking hard can it be today to make a good app for a single OS.
I think the real atrocity is the inability to properly search on titles that you actually purchased, free or not. At least on Linux I have Heroic to list all games. But on IOS and Android you have to wade through shit or go based on your purchase history to find the titles among the free with in-app purchase shit.
So you know how everyone uses Electron because it’s makes it easy to make a cross platform app using web tech?
Well apparently Epic doesn’t even use Electron. They embed Chromium in an UE4 application. That’s right, they’re running a browser AND a game engine for their fucking launcher/store. Even just plain Electron (so just Chromium) would be an improvement.
My first thought is that they’re eatingtheir own dog food, which is good.
But the store still wasn’t good last I checked, and it’s the end-user experience that matters.
In this case it’s more like they’re shoving their own dog food up their butts. It’s technically possible but why would you.
They do eat their own dogfood plenty, as their own games are all UE games. Well I guess it’s just Fortnite now. Still a good thing that they use their own engine, otherwise it would be hard to have faith in it. But I have no idea why they’d use it for their launcher/store.
How about using that infinite Fortnite money to actually make your business good instead of praying your 1 game’s popularity never runs out