For me immersion depends more on sound design than on visuals.
Infra Arcana, the game that looks like this (screenshot’s not mine):
It is among the most immersive horror experiences for me. I still clearly remember walking down a long empty corridor, stumbling upon a door at the end of it, and when I approached the door something behind it started banging - it was so fucking scary!
For me immersion depends more on sound design than on visuals.
Infra Arcana, the game that looks like this (screenshot’s not mine):
It is among the most immersive horror experiences for me. I still clearly remember walking down a long empty corridor, stumbling upon a door at the end of it, and when I approached the door something behind it started banging - it was so fucking scary!