• For me immersion depends more on sound design than on visuals.

    Infra Arcana, the game that looks like this (screenshot’s not mine):

    QMDeXAc7X22YkXt.png

    It is among the most immersive horror experiences for me. I still clearly remember walking down a long empty corridor, stumbling upon a door at the end of it, and when I approached the door something behind it started banging - it was so fucking scary!