First hour of the game I googled “Aloy Talks too much”
I just finished the Elden Ring DLC and the Tomb Raider remastered trilogy. These games are 30 years apart but share the same mostly quiet protagonists.
Lara is alone, doesn’t try to solve the puzzle for the player in the first 5 seconds, let’s the player explore and figure things out and soak in the atmosphere. Aloy is as chatty as Nathan Drake but she’s just muttering to herself in the wild, she even narrates her actions like an audiobook
The constant hud and text over every in world item also ruins the immersion. Yes I get that you don’t see items in Fromsoft games, you get that streak of light. But Horizon firstly hides the item in their busy environment design then forces you to press a button to prompt that streak of light, for immersion!
Just bought Forza Horizons 4 on Steam, which meant none of my 100+ hours of progress on the Windows Store version carried over. Apparently in those many hours I forgot how absolutely grueling the beginning of the game is.
I’m two hours in, and after basically everything I do, down to even opening the menu, I get the controls yanked away from me, and a plucky zoomer talks at me for 30 seconds about shit I absolutely don’t need explained. One of those was literally, not even joking, to explain to me how to buy items, and that adding multiple items to my cart would equal a higher total price.
It’s like they expect their players to have absolutely no agency or intuition. All I want is to boot a game up, customize a car, and chuck it around. At most I’d be fine with a quick blurb saying “here are the different types of events, here’s your home base. Now go explore.”
I had a similar experience of first finishing the DLC and then going into God of War (2018). While not open world, it’s the same type of AAA soup you get from most big studios. There are so many baffling design decisions, I cannot fathom why people love the game so much - the constant barrage of stories and small talk is the most engaging thing in there.
The combat is utterly boring. Increasing the difficulty only results in spongy enemies. Their move sets are boring at best and annoying at worst. They are all but helpless if you just keep them at a distance and throw your axe.
Even worse, your godly powers are cutscene only. If you don’t want to make your game challanging, at least make a fun power fantasy and Kratos is perfect for that. He kills giant enemies, tears the very ground asunder and moves the heaviest objects imaginable. He even has super healing. None of which are tied to actual combat mechanics.
Upgrades are meaningless. Early on, you unlock a smith. I got my axe from 5 to 40 damage. Guess what? The very next enemy took the same amount of hits as the same type of enemy did before.
Traversing is mechanically boring. Climbing just means you gotta follow the yellow markings - press in the right direction or do the indicated button press. You literally cannot fall. Everything else is just walking from combat area to combat area.
The game throws an endless barrage of puzzles at you, none of which are engaging. They are so watered down, there’s barely much more thinking involved than in climbing.
Even worse, major upgrades are placed in “puzzle” chests. The puzzle? Well, just walk around and rotate your camera for several minutes until you’ve found all three runes.
The game basically just feels like a very long cutscene with a lot of padding so you can press some buttons. You can play it just fine, but they removed everything that could make any one system interesting in favor of having nothing in there a player could be stuck at. I like the characters, but I’m better served just watching a cutscene compilation for the second one.