Imagine a game like “the sims” where you can adjust how autonomous the sims you control are. I could see Ai being used to control that.

Or having an elder scroll game were you just respond however you want and the npc adapts to it.

  • TheAlbatross@lemmy.blahaj.zone
    link
    fedilink
    arrow-up
    40
    ·
    2 天前

    I think the Where Winds Meet tried this, right? The NPCs ended up saying anachronistic things and making travel itineraries for Beijing or something.

    • GriffinClaw@lemmy.zip
      link
      fedilink
      English
      arrow-up
      7
      arrow-down
      2
      ·
      2 天前

      Do they? I’ve talked to several NPCs, never happened to me. At most, they get completely confused on what you are saying. Eg, one kid thought he was rich enough to buy a house. Trying to tell him he’s not and he thinks I took his money (and started crying, but also became friends?). In another a guqin player wondered if anyone could tell how sad she was from her playing. Instead, we’re keeping secrets? (No idea how that came about).

      And before anyone points out, I dropped the game due to quests requiring MC drinking alcohol (can’t stand games like that. Just a me issue). Sad because I loved the everything else too :(

      • LeapSecond@lemmy.zip
        link
        fedilink
        arrow-up
        8
        ·
        2 天前

        one kid thought he was rich enough to buy a house. Trying to tell him he’s not and he thinks I took his money (and started crying, but also became friends?).

        I don’t know about confused, have you ever talked to a toddler?

      • TheAlbatross@lemmy.blahaj.zone
        link
        fedilink
        arrow-up
        3
        arrow-down
        2
        ·
        2 天前

        I haven’t actually played it (wont play any game that used or uses LLM software), so I can only tell you what I’ve read.

        Shame, it looked interesting