• bigbangdangler@reddthat.com
    link
    fedilink
    English
    arrow-up
    5
    ·
    11 days ago

    Definitely agree that its the “oh, how did this happen?” that is hugely problematic.

    They either knew they were rolling with AI assets, or they are so disorganized to not have known there were AI assets shipping. Either one offers players a good reason to think the game will be shit and/or misrepresented.

    • 123@programming.dev
      link
      fedilink
      English
      arrow-up
      3
      ·
      9 days ago

      It literally takes 10 seconds to come up with a strategy that can detect whether internal preview assets are in use. They don’t bother because they are lazy.

      game_mode=alpha placeholder assets are allowed

      game_mode=beta placeholder assets are allowed, warning issues during build

      game_mode=production build fails for any remaining placeholder assets

      Even enterprise fucking Java has plugins that can accomplish the above with cascading resource lookups and support for build plugins, I don’t see how a game engine or custom build could not do such a simple task.