No matter if you feel the price tag is too high, or feel it’s a gimmick that won’t appeal to many, the Vision Pro will usher in a new era of apps and products.

To me, this is similar to when the iPhone was getting ready to be released. Many said it was expensive, had no keyboard, was too big and wide to be comfortably held, and would never sell. That all started to change once people got their hands on the device.

I feel that the Vision Pro will have the same effect, but this is one device you’ll truly need to test out and experience. Based on those that have been fortunate enough to actually use it, it’s not a gimmick.

  • conciselyverbose@kbin.social
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    1 year ago

    A big part of the reason it’s not a big thing is because of how fucking disgustingly bad the hardware is.

    You can ignore the fact that you can see pixels on other headsets a lot of the time, but pretty much only for games. You can’t for very many of the use cases Apple has been showing. They kill text clarity, and they (and latency, and smashing the color space) kill passthrough.

    Apple waited until they could make something over the bare minimum threshold for actually using it for things that aren’t games.

    • spacecowboy@sh.itjust.works
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      1 year ago

      But what need or use does it fulfill? Other than being a neat piece of technology, what use does the average person have for it?

      • conciselyverbose@kbin.social
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        1 year ago

        There are plenty of people with several physical monitors, because having information immediately accessible in a concrete location is simply easier and more efficient than toggling virtual work spaces on one desktop. Our brains work in 3D physical space. Presenting information and work spaces the same way has loads of value before the actual objects are also 3D.