• SavvyWolf@pawb.social
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    21 hours ago

    The playdate’s crank thing was an interesting gimmick that opened up new ways of controlling games. They also had a number of other design decisions and limitations that breed creativity.

    This just reminds me of the Mario Galaxy games. Rather than pressing a button to attack, you instead swing the wiimote just for the sake of being a gimmick. The coin is just a fancier switch or button; what can you do with the coin that you can’t do by holding a button combo?

    Also, those coins are absolutely going to get lost, hopefully they’re 3D printable. And hopefully they’re not fomo tokens where you need to buy them separately…

    Still, I hope I’m wrong about this and it does turn out to be good. Is certainly an interesting idea.