We may joke about valve not making games, but they do have a large amount of people working on various titles.
They also do a lot of R&D for hardware, like the Steam Deck and VR headsets.
We may joke about valve not making games, but they do have a large amount of people working on various titles.
They also do a lot of R&D for hardware, like the Steam Deck and VR headsets.
Side note: Valve isn’t doing the thing Unity tried to do. Unity tried to charge you every time someone installs the game. And you’re not even hosting the game’s data on Unity’s servers.
Steam takes money when you purchase, then will let you download it for free, anytime, anywhere, and on any device. Completely different.
Back on topic: It would be really interesting to see the actual server and bandwidth costs for hosting and distributing all those games. There’s no way it’s super low, or any of the competition surely would have caught up by now.
How’s that fairing? I’ll be switching once the last few games I care about get support, but as someone new to Linux with a NVIDIA card I’m feeling a little lost.
Lemmy likes to say Nobara is great for gaming but Mint is great for newcomers, and I really don’t want to have to come home and tinker with my PC after work.
I can get the transfers between friends part, but why between platforms? That makes zero sense from a business standpoint.
The only way that would work is to have game companies manufacture and distribute an external storage medium themselves, because platforms sure as hell won’t say “Oh you bought a license on another store? Sure, you can use our CDN for free!”. And now we’ve almost reinvented game CDs.