Previously SecretPancake on Feddit

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Joined 2 years ago
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Cake day: May 19th, 2024

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  • 3D level design where you can get stuck on elements when you just want to move past them. Especially frustrating in racing games or sections where you have to move fast. Controls are just not precise enough to deal with this under stress.

    Visible polygons and interactable polygons are not the same thing. Play Banjo Kazooie and Yookah Laylee (including the remake) to see the difference. The latter has you constantly bump into things because the environment is not smoothed out.

    On the other hand some studios take it to the other extreme and make you walk almost on rails, childproofing every corner. A good middle ground is needed.


















  • I’m doing it since Covid. No ideas about long hair but for me it’s simple:

    With a hair clipper 9mm on the sides and back

    12mm on the top (with the natural hair direction, not against)

    Now the lower back is the hardest and it will never be amazing but gets better over time. I bought a hand mirror and use it to find where to create the border. I hold my comb in a roughly 20 degrees angle over that line and cut everything below with 3mm. This way I can’t overshoot and the angle creates a decent transition. If I want to improve it, I start another line below for a 0mm cut.

    I would personally like to make an even shorter cut but my hair is pretty thin in some areas and then it looks spotty. At some point I might go full Heisenberg but there is still time.

    I use a Remington QuickCut for most of my head and a Phillips 7000 series for details, beard and down under.

    The only time I went to a professional since covid was for my brothers wedding.