Previously SecretPancake on Feddit

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Joined 2 years ago
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Cake day: May 19th, 2024

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  • Once an old guy asked me to hold the door for him when the train stops so he can stand up and get out. I did but he took very long to stand up so I instinctively went to help him, the door closed and the train went on. So we both excited at the next stop and wanted to get the train back. It was the worst possible stop because the walk was crazy long and the old guy crazy slow. Me being way too helpful, I walked with him and he told me about how his family never visits him anymore and all kinds of trouble in his life, while one train after the other passed by. Eventually we arrived on the other side, got back to the original stop and exited. I escorted him to a taxi. He was very thankful for the adventure and I was a few hours late to work.




  • 3D level design where you can get stuck on elements when you just want to move past them. Especially frustrating in racing games or sections where you have to move fast. Controls are just not precise enough to deal with this under stress.

    Visible polygons and interactable polygons are not the same thing. Play Banjo Kazooie and Yookah Laylee (including the remake) to see the difference. The latter has you constantly bump into things because the environment is not smoothed out.

    On the other hand some studios take it to the other extreme and make you walk almost on rails, childproofing every corner. A good middle ground is needed.