• 12 Posts
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Joined 2 years ago
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Cake day: July 29th, 2023

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  • Sorry for the delayed reply. No, too warm won’t cause warping. However, the hold side of your hot end will at best be ambient temperature. If it gets too warm you can clog your nozzle.

    My view is “if the chamber doesn’t need to be hotter why make it hotter?”.

    If you were printing ASA/ABS you want your chamber to go basically as hot as you can get it though - especially if you’re printing something big.






  • The ender 5 isn’t a bed slinger so it should be relatively compact for its print volume. You can certainly get a smaller printer. You can do this by getting a more compact printer and/or sacrificing build volume. If you want compact you’re probably going to want a coreXY

    For example:

    • your ender 5 pro is 552mm x 485mm x 510mm and has a build volume of 220mm x 220mm x 300
    • a Prusa i3 mk3 is 500mm x 550mm x 400mm and has a build volume of 210mm3 (the bedslinger is indeed bigger)
    • a 300mm3 Voron 2.4 is 460mm x 460mm x 480mm and has, well, a 300mm3 build volume. They also have a 250mm version that will probably save another 50mm in every dimension
    • a Prusa mini is 380mm × 330mm × 380mm and has a build volume of 180mm 3
    • a Voron 0.2 is 230mm x 230mm x 250mm and has a build volume of 120mm3
    • I gave up on finding dimensions on the salad fork, but it’s probably going to be even smaller than the v0 due to using 15x15 extrusions instead of 20x20


  • Not on a steam deck, but I did buy another PC based handheld.

    As a Dad with a somewhat demanding job, I don’t get a lot of time on my gaming PC anymore. Having something that’s not squirreled away in a corner that turns on/off quickly has made it a lot easier game somewhat more casually.

    I’m generally happy with the performance of my handled, but there is some tension between most of the steam games I’m trying to play on it and the realities of a hand held.

    For example, many games on steam are designed for larger screens. Sure, they’ll render fine on a small screen, but things that were very obvious on a large screen can become harder to spot because the game designers could assume more real estate.

    I also find myself gravitating toward games that were either built for a console or PC games that don’t require a lot of keyboard actions. For example, I’m presently playing through the original Borderlands after having last played it on PC quite a while ago. I don’t think I would attempt StarCraft II on my handheld though.




  • Agree on both the weight and ISO fronts. It looks like the 200-800 is 2,050 grams. I use a Tamron 150-500, which weighs in at 1,870 or so grams.

    I am vaguely fit in the ‘I worked out nearly 20 years ago and am now a Dad’ kind of way. I can hand hold the lens, and have for the occasional half inning of youth baseball, but I greatly prefer sitting on the ground and using a knee as a makeshift monopod. My personal weight threshold for hand holding seems to be around a kilogram. It’s too bad Sony’s 70-200 2.8 ii plus 2x teleconverter doesn’t hold up to the 150-500 in terms of image quality.

    Youth sports tend not to be well shaded, but I still see 1,000+ ISO pretty frequently.

    Do get a hood

    Does it not come with one?




  • Warping! Others have hit on a lot of this, so I’ll try to be brief.

    • warping is due to the plastic shrinking as it cools. This builds tension in the lower layers of the print
    • bigger prints are naturally more warp prone
    • part shape and aspect ratio also plays a role. Parts with big aspect ratios (eg much wider or longer than the other axis) are more warp prone. Parts with sharp transitions are also more likely to warp
    • different filaments are more warp prone than others. PLA is least prone, followed by PETG. ASA/ABD are the most warp prone I’ve printed so far
    • fiddling with temps and speeds can help
    • make sure you have good bed adhesion (clean bed, good first layer, etc)
    • having good bed adhesion will only take you so far. I’ve had prints pull my magnetic bed plate up
    • you can try printing a draft shield around your part (think a skirt as tall as your part)
    • IMO eclosures are the way to go for warp prone parts. You’ll need to be somewhat careful about chamber temps getting too high (this can cause nozzle clogs for PLA/PETG) or not getting high enough (ASA/ABS will still warp in a cool chamber). My enclosure has a removable lid that I pop for PLA/PETG and has insulation/bedfans/a filter for ASA/ABS





  • Procedural generation of content in games is by no means a new thing. Even if the end state isn’t completely procedurally generated, odds are a version of the asset was initially and a human touched it up as necessary. When you’re talking about large asset sets (open world and/or large maps, tons of textures, lots of weapons, etc) odds are they weren’t all 100% hand made. Could you imagine making the topology map and placing things like trees in something like RDR2?

    That’s not to say all this automation is necessary a good thing. It almost feels like we’re slowly chugging through a second industrial revolution, but this time for white collar workers. I know that I tell myself that I would rather spend my time solving problems vs doing “menial” work and have written a ton of automation to remove menial work from my job. I do wonder if problem solving will become at least somewhat menial in the future.