IMO consistent repeated “writing predictable long lines” means the code smells of abstractions that can be improved, i.e. if autocomplete is really saving someone that much time, there are likely even worse problems.
IMO consistent repeated “writing predictable long lines” means the code smells of abstractions that can be improved, i.e. if autocomplete is really saving someone that much time, there are likely even worse problems.
If you’re coming into programming from zero, try Hedy.
It’s a gradual progression textual programming language specifically designed for teaching and learning. At the last level of progression, it’s just Python. The link above lets you get started right away in the browser with no setup, in your native language (English or otherwise).
If you’re not coming from zero, you might want to jump a little deeper into C#, considering your goal of making games and the ecosystem of Godot and Unity. C# has a higher “low bar” of strictness and structure, which can stumble “from zero” learners.