

Got that Halo forerunner tower shape to it


Got that Halo forerunner tower shape to it


That’s probably a lot of lost jobs.


That’s probably for the best any game that glorifies bullying isn’t great for society.

Depending on where you live, legally speaking if you sold the carts you would have to delete the ROMs as well.
Personally I would just hold onto them. Plausible deniability aside, its nice to have them if the digital backup ever gets lost or accidentally deleted or corrupted.
This image perfectly encapsulates what its like to finally confront Lan Di.


Should turn on VSYNC to fix that horrendous screen tearing
/s


I am curious how much of their growth is attributed to cheaters creating infinite accounts to claim free games so if they get banned on one account they just switch to another one.
Dead By Daylight has this problem where the game was free for like a week on Epic games, and if you play with a cheater in the game (pretty common because the anticheat is nonexistent), its almost always from an Epic account with some random character username.


I love how he sneaked in swastikas into the building on the right.
Where? In an interview, Blume said that the building on the right was meant to symbolize a British building during the Blitz period when London was being bombed by the German Luftwaffe. It would be kinda weird to put swastikas onto the building in that case without putting it on a weapon or otherwise making it obvious it’s not meant to be a German building.
Source Interview. The full interview nor transcript are accessible online, because it is 14 hours long, or 195 pages respectively. However, if you go in person or request access via Reference Services, they may provide it on a case by case basis online.


“Bro just one more post processing technology, trust me, just one more and all the clarity issues are going to be fixed, just one more. One more and that’s it, it’s going to look native, just one more. Just let me do one more, please.”
Literally Digital Foundry for the last like, 10 years.
Every time a new scaling tech or TAA method or whatever comes out, they talk about how it is so good and has next to zero flaws. Then a new one comes along and suddenly they start talking about all the flaws the previous one had and how the new one is “nearly perfect.” And then you look at the footage they are showing and its literally best case scenario, minimal to no camera movement, and little to no large or close objects moving at a high speed. Footage designed to minimize the flaws and maximize selling you on the tech, regardless of how little that is actually going to happen during real world gameplay for literally anybody.


The Republic was not always under the control of Sheev though. The Republic existed before Sheev, and it more or less tried to do what it claimed to do. Palpatine saw an opportunity to control the entire galaxy by making a pointless war, and maybe he wasnt the first to see it or try, but he was the first to be successful.
Yeah, but accidentally clicking the quit button when you meant to click options or whatever and the game just instantly dropping you at the desktop is equally as annoying. Two click exit is a good compromise. Four is way too many though.
Game developers should add text size options to be big enough or at least legible enough at small resolutions like 240p. This can help scale UI design too accomadate for potentially huge text sizes.
You should play Policenauts. Its a visual novel adventure game from Hideo Kojimas early days in 1994-1996 following a private eye investigating a disappearance on a space station.
When you load a save file, the game gives you a summary screen of the events in the game that have happened so far (at least it does in the SEGA Saturn version that I played). Its the first instance I recall of this happening in video games, and I do wish it could return in more games. Its possible that other games had this before, but if there was a game that did, I dont know it or remember it.


Every game after Before the Storm sucked. Even Before the Storm was only okay, not a good as the first game, but holy moly was every game after total garbage.


I mean… they’re not wrong. The Republic was corrupted by Palpatine. That was literally a major plot element of the prequels. History is written by the winners of war, not the losers, after all.


Interested to know how they are sourcing their DRAM chips, and if they know that pricing something high in a bad global economy and a shortage of supply is an easy way to kill early adoption of something.


As a Stellaris Mod Enjoyer, this is extremely helpful. No more game saves breaking because all my mods updated to the newest version of the games, hopefully.


I hate Ubisoft, but I actually do think this was decided to happen before they unionized and is just bad timing.
Decisions to close studios like this never happen so quickly and usually take multiple months between the time the decision is made to the time the actual closure takes place.
It is possible that the studio caught wind that they were being closed and decided to unionize in order to capitalize on the bad PR. But this is all speculation since we don’t know every detail, and both sides will leave out various details to give themselves an advantageous position in the conversation.


“We still talk about you…”

I haven’t ever had good performance in this games benchmark tool, even at the absolute minimum settings available. Game looks worse than a Wii game and still struggles to manage more than 20 fps in scenes with more than one monster on them screen (Frame Gen disabled, enabled is like 30fps but with the most horrendous second and a half of input lag I have ever seen).
Until it hits 60fps on my system, I am not buying it.