Proud anti-fascist & bird-person

  • 28 Posts
  • 474 Comments
Joined 2 years ago
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Cake day: June 12th, 2023

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  • I completely agree; the buildup and production involved in most RTS games is tedious to me. Close Combat seems like the perfect middle between simulationist war games and RTS chaos. It was actually developed as a Squad Leader game before they lost the Avalon Hill license.

    The Combat Mission games were fairly similar, with my favorite feature being a mode where you issue orders in 1 minute increments; you’re watching the battle play out in real time, but it’s still turn based. Edit: Apparently they’re still making these. Here is the one I remember playing most. I still like the Close Combat games better to just jump into though.

    The only modern franchise I’ve played that has a similar play style are the Total War games, but I think they realize WWII isn’t a great fit for them.






  • The provision, introduced by Representative Brett Guthrie of Kentucky, states that “no State or political subdivision thereof may enforce any law or regulation regulating artificial intelligence models, artificial intelligence systems, or automated decision systems during the 10 year period beginning on the date of the enactment of this Act.”

    More proof that “State’s rights” has always been code for oppressing minorities.