Apologies, but why even mention “free” and “free-beer” terms the first time someone has a desire to dive in such miracles… or ineffably magnificent work of lore, characters, items, balances… art? How low should you even look at such art to even consider the hecking price almost instantly…?
The title has been in development since the very Crawl and Dungeon Crawl of 1997, 1995, or even before that…
Dungeon Crawl Stone Soup
Copyright 1997-2025 Linley Henzell, the dev team, and the contributors Source (License)
Some of the Crawl developers hang out on the #crawl-dev IRC channel on Libera: ircs://irc.libera.chat:6697/#crawl.
The current binaries are cross-platform, support TTY (terminal), web (“WebTiles” or “web-tiles”, former “NetTiles”), and desktop-native (“tiles”; SDL - the library) portals to adventure the universe…
You may self-host any of course, including web-tiles, but due to how authentication is organized since the beginning still, the current version authentication is based on the operating system, and you may want to isolate that in containers nowadays; there are examples.
Relatively recently, when someone asked about artwork contributions in the IRC channel, they updated the contribution guide, too!
Submitting artwork
If you want to submit artwork (tiles, icons, splash screens) for consideration, you can link it to us in #crawl-dev, or you can open a github issue, or you can submit a pull request.
If you’re doing tiles art, or splash screen art, then it’s recommended to look at our existing artwork and try to match the general style presented there. This is not a hard-and-fast rule, and clear improvements are always welcome.
Q: Does DCSS accept donations?
The DCSS dev team doesn’t currently accept donations. The online server admins, some of whom are DCSS devs themselves, kindly pay all server costs. See your online server’s lobby page for the admin’s contact info if you’d like to offer them a donation. You can donate to me if you’d like to support my dev work and stream. Source
There have been discussions for release at Steam, too, relatively similar to Dwarf Fortress or Xonotic even have.
I am sorry, but… how may not you even heard about Dungeon Crawl hearing about the genre almost everywhere…
And… again… money? What does “free” mean? How is that even related here…?
Apologies, but why even mention “free” and “free-beer” terms the first time someone has a desire to dive in such miracles… or ineffably magnificent work of lore, characters, items, balances… art? How low should you even look at such art to even consider the hecking price almost instantly…?
The title has been in development since the very Crawl and Dungeon Crawl of 1997, 1995, or even before that…
There are numerous contributors, programmers, artists, donators…
The Universe is close-related to Rogue, Hack, and Moria of 1983.
Some of the Crawl developers hang out on the
#crawl-devIRC channel on Libera:ircs://irc.libera.chat:6697/#crawl.The current binaries are cross-platform, support TTY (terminal), web (“WebTiles” or “web-tiles”, former “NetTiles”), and desktop-native (“tiles”; SDL - the library) portals to adventure the universe…
You may self-host any of course, including web-tiles, but due to how authentication is organized since the beginning still, the current version authentication is based on the operating system, and you may want to isolate that in containers nowadays; there are examples.
Some hosts support live-streaming, e.g.: https://underhound.eu:8080/#lobby
Relatively recently, when someone asked about artwork contributions in the IRC channel, they updated the contribution guide, too!
If not hard art work-wise, some do donate, too:
There have been discussions for release at Steam, too, relatively similar to Dwarf Fortress or Xonotic even have.
I am sorry, but… how may not you even heard about Dungeon Crawl hearing about the genre almost everywhere…
And… again… money? What does “free” mean? How is that even related here…?