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Joined 3 years ago
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Cake day: January 21st, 2021

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  • I don’t know why everyone is so negative. The gameplan seems pretty clear to me.

    1. Make expensive fancy product. This is effectively a “devkit” that companies can use to start experimenting with AR software.
    2. Make lower cost product. There are now a few decent apps available and early adopters will be willing to buy it to be one the leading edge.
    3. Now there is a bigger market, leading more companies to be willing to develop apps.

    Apple is hoping that this is enough to break the chicken-and-egg cycle. Enough to get a few powerful apps such that more regular consumers will be willing to buy which again increases the addressable market which makes it more attractive to companies.






  • I am a touch screen enjoyer. At least in theory. I like having time to browse, look at pictures, easy access to customization options and most importantly no feeling of pressure. I am not spending a cashier’s time and potentially blocking someone behind me (at least there is usually less of a line for the self-ordering).

    However there are negatives for sure. My biggest annoyance is that these devices are often annoyingly slow and unresponsive. They just display a tiny bit of text and images, they should switch between screens at 60fps, not 2s per click. Also if I know what I want it is often faster to tell the cashier and let them enter the order (on their more expert-optimized and less laggy keypad).







  • How exactly does Samsung police this? Surely the repair shop could just… not tattle?

    Well there is a contract in place and there would be consequences for not upholding the agreement. Sure, they could probably get away with it for quite a while. But it likely isn’t worth the risk, they would rather just out Samsung as being a piece of shit and go on their merry way.

    It would be pretty easy to catch this as well. Samsung can just occasionally submit a phone with a known third party part for repair and see if the expected report comes in.



  • Yeah, not only are there a dozen platforms that you need to search but they all suck. I have seen so many instances where people download videos for a vacation and then they can’t be played. I can’t even share screenshots to advertise the shows that you are selling to my friends for free!

    Funny enough when I have a video file sitting on my computer it just works, all of the time, super fast. And instead of using services that tell me what streaming platform a given show is on it is easier to use a service that tell me the infohash of the file.


  • I’m sure some people will demand it. But for 99.9% of the population you don’t need 1000Hz content. The main benefit is that whatever framerate your content is it will not have notable delay from the display refresh rate.

    For example if you are watching 60Hz video on a 100Hz monitor you will get bad frame pacing. But on a 1000Hz monitor even though it isn’t perfectly divisible. the 1/3ms delay isn’t perceptible.

    VRR can help a lot here, but can fall apart if you have different content at different frame rates. For example a notification pops up and a frame is rendered but then your game finishes its frame and needs to wait until the next refresh cycle. Ideally the compositor would have waited for the game frame before flushing the notification but it doesn’t really know how long the game will take to render the next frame.

    So really you just need your GPU to be able to composite at 1000Hz, you probably don’t need your game to render at 1000Hz. It isn’t really going to make much difference.

    Basically at this point faster refresh rates just improve frame pacing when multiple things are on screen. Much like VRR does for single sources.