Kazeta is a new OS by the creator of ChimeraOS. You might have seen some news on it in the last few days, or at least some posts on social media. Its not trying to be the next big gaming platform, it’s more like a little love letter to the old style of gaming. Instead of all those menus, online accounts, and updates, it takes things back to the basics: stick in a ‘cartridge’ you make yourself, turn on the system, and play. That’s it! No fuss, just the game you wanted to play.

What makes it extra fun is that the ‘cartridges’ are really just SD cards you load games onto. Label them, stack them, swap them around, it’s built to make you feel like you’re back in the ’90s, digging through a shoebox of game carts. For someone who wasn’t alive for that era of gaming (not even close, honestly), it’s a neat little glimpse of what it was like. A tactile vision of when games came on actual carts…well, kind of.

Kazeta is a neat mix of nostalgia and practicality, especially if you’re tired of modern gaming feeling like a chore.

I got the chance to chat with Alkazar, the dev behind Kazeta, and he shared some great insights into building the OS. This feature pulls together our conversation and what makes the project so unique.

You can find the link to that article I wrote here (on Gardiner Bryant’s site), and I hope you enjoy it! Please let me know what you think, of it…and my writing!

  • PerfectDark@lemmy.worldOP
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    19 hours ago

    Oh yikes, well that’s a hard thing to read when I wrote it! I’ll try make sure in future to diversify what the heck I’m trying to get across. Thanks for letting me know, even if it is a tough thing to read!

    A little edit:

    Alkazar is very happy with the article, as is Gardiner (whose site this is posted on). I’ve been writing for a long time now, you can check my post history here if you’d like to check through those which I’ve written exclusively for Lemmy. Or you can filter my posts on Gardiner’s site to see the others I’ve written. I’ve had a couple things posted on Gaming on Linux, and also on SDHQ.

    As much as I try to not let it get under my skin, the dismissive ‘it’s just A.I.’ comment does get under my skin. It’s awful to read when a ton of work goes into these, and when friendships are formed because of what I write. I get that its not for you, and maybe my pacing of the article wasn’t for you either. Can’t pretend that it doesn’t hurt to read that.

    I’m not a professional, this isn’t my business or my life. Its a hobby.

    • highduc@lemmy.ml
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      13 hours ago

      Dont worry too much man folks are really paranoid online about AI because it’s becoming really difficult to tell which is which.

      • PerfectDark@lemmy.worldOP
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        12 hours ago

        Thank you! Its *ma’am!

        But I think its sad too, that something has made us all doubt everything we read, and judge it all so harshly. What a strange world now :(

        • PlasticExistence@lemmy.world
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          11 hours ago

          I would take it as a compliment even though it wasn’t meant that way. Your writing is so thoroughly organized that people assume a tool wrote it instead.

    • HelloRoot@lemy.lol
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      14 hours ago

      the dismissive ‘it’s just A.I.’ comment does get under my skin

      It wasn’t my intention to get under your skin or to appear to be dismissive about your article, sorry. I admit the AI part was a bit harsh.

      The wording itself never felt like AI. I’ve read the whole thing. At one point I thought the article started over because the content of a paragraph was extremely similar. Later there was a part of the summary, with another paragraph of the same. That reminded me of why I dislike AI responses. It does the same thing, but it is programmed to do so because thats what some people need to absorb the info.

      Personally I prefer articles and videos with a very high information density. Thats all. You don’t have to change anything if you feel like this is not what you’re going for.

      Cheers.

    • Brave Little Hitachi Wand@lemmy.world
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      16 hours ago

      I didn’t get that impression. I’m also someone who will write a lot, incidentally recapitulating a point or two along the way, and it takes genuine high stakes to convince me to edit down.

      I think these days, people are conditioned to see a page of text and always have that suspicion. Sadly it doesn’t help when the writing style is friendly, cheerful, and easily understood - it’s being copied by LLM makers for a reason.

      Thank you for writing about this project. Game preservation is still undervalued, even in the age of Stop Killing Games imo. Indie creators like Alkazar aren’t going to change the world perhaps, but Kazeta certainly signifies an ideal that should not be forgotten.

      • PerfectDark@lemmy.worldOP
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        16 hours ago

        Oh that’s so kind of you to say!

        One thing I had to change with my writing was dropping my en and em dash use. I loved them, but seeing how Chat has adopted them and throws them out like confetti has made me change my ways :(

        I’m really glad you enjoyed the content, Kazeta feels so unique and fun to me, it really desveres some attention!

        • Brave Little Hitachi Wand@lemmy.world
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          14 hours ago

          The presence of LLMs has really cast a pall on creative writing. I want to find a positive spin on it; some call to action or a challenge to be met… I wonder what the people of Star Trek would do in our shoes.

          Should we be letting LLMs change how we write, though? What is an artist’s best, most meaningful choice in this situation? I still don’t know.

    • db2@lemmy.world
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      19 hours ago

      the dismissive ‘it’s just A.I.’ comment

      That isn’t what the person you replied to said.