Agent Karyo@lemmy.world to Games@lemmy.worldEnglish · 3 days agoModder injects AI dialogue into 2002’s Animal Crossing using memory hackarstechnica.comexternal-linkmessage-square15fedilinkarrow-up195arrow-down112
arrow-up183arrow-down1external-linkModder injects AI dialogue into 2002’s Animal Crossing using memory hackarstechnica.comAgent Karyo@lemmy.world to Games@lemmy.worldEnglish · 3 days agomessage-square15fedilink
minus-squareSunsofold@lemmings.worldlinkfedilinkEnglisharrow-up1·9 hours agoThat’s essentially the thing that makes LLMs as unreliable as they are in everything else; they run on probabilities that have no anchor in reality. The game is just another contained reality to which the model has no direct connection.
That’s essentially the thing that makes LLMs as unreliable as they are in everything else; they run on probabilities that have no anchor in reality. The game is just another contained reality to which the model has no direct connection.