Using AI in games isn’t about AI coding. Using AI to code games is likely already in almost every studio.
When they say AI in games that means AI artwork, voice lines, environments, etc.
i.e. imagine NPCs that change their voice lines based on recent events like recently completed missions, or your player looks/equipment/etc. With AI you don’t have to pre-record a near infinite amount of voice lines they can be generated on the fly.
Yes, that’s the sensible aspect I was referring to. But I doubt the heads of these companies are going to show that level of restraint given all available evidence.
Using AI in games isn’t about AI coding. Using AI to code games is likely already in almost every studio.
When they say AI in games that means AI artwork, voice lines, environments, etc.
i.e. imagine NPCs that change their voice lines based on recent events like recently completed missions, or your player looks/equipment/etc. With AI you don’t have to pre-record a near infinite amount of voice lines they can be generated on the fly.
Yes, that’s the sensible aspect I was referring to. But I doubt the heads of these companies are going to show that level of restraint given all available evidence.
The biggest question is going to be will the AI be able to run locally or will they use it as an excuse to turn the game into a subscription.
I can see it now… “The game needs to make calls to OpenAI that we have to pay for to generate dialog so we need to charge by the month for the game”
They will finally have an excuse to turn single player games into subscriptions as well.