The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 11 hours agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square156fedilinkarrow-up1462arrow-down16
arrow-up1456arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 11 hours agomessage-square156fedilink
minus-squarecafuneandchill@lemmy.worldlinkfedilinkEnglisharrow-up27·6 hours agoAnd then there’s Yoko Taro, who instead opts for the emotional difficulty in his games
And then there’s Yoko Taro, who instead opts for the emotional difficulty in his games