The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 22 days agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square542fedilinkarrow-up1934arrow-down117
arrow-up1917arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 22 days agomessage-square542fedilink
minus-squaremoakley@lemmy.worldlinkfedilinkEnglisharrow-up11·22 days agoIt’s also a holdover from arcades. Arcade games were difficult because they wanted people to spend another quarter.
It’s also a holdover from arcades. Arcade games were difficult because they wanted people to spend another quarter.