The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 13 hours agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square166fedilinkarrow-up1495arrow-down17
arrow-up1488arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 13 hours agomessage-square166fedilink
minus-squarejjjalljs@ttrpg.networklinkfedilinkEnglisharrow-up5arrow-down1·8 hours agoSorry, there seems to be a misunderstanding. I was asking what you mean by artificial difficulty. Sometimes people use that phrase and they might mean anything from “you can’t quick save” to “if you don’t take a healer you can’t heal”
minus-squareSpaceNoodle@lemmy.worldlinkfedilinkEnglisharrow-up2arrow-down5·8 hours agoIt’s literally all artificial.
minus-squarejjjalljs@ttrpg.networklinkfedilinkEnglisharrow-up4arrow-down1·7 hours agoWhat did you mean by The problem is with artificially enforced barriers Then?
Sorry, there seems to be a misunderstanding. I was asking what you mean by artificial difficulty.
Sometimes people use that phrase and they might mean anything from “you can’t quick save” to “if you don’t take a healer you can’t heal”
It’s literally all artificial.
Wrong
What did you mean by
Then?