The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 11 hours agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square161fedilinkarrow-up1467arrow-down16
arrow-up1461arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 11 hours agomessage-square161fedilink
minus-squareRusty@lemmy.calinkfedilinkEnglisharrow-up17·4 hours agoDoes anyone remember the devs of Diablo 3 saying that the internal team found the game difficulty is too high and then they doubled it.
minus-squarechicken@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up10·edit-23 hours agoThat’s weird, I don’t remember that game being very hard, at least on the normal difficulty
minus-squareHereIAm@lemmy.worldlinkfedilinkEnglisharrow-up7·2 hours agoOn launch it was quite “difficult” in that good gear was rare (and why wouldn’t you sell a good piece of gear for 20 bucks instead of using it), and the damage being very one-shotty on higher difficulties.
Does anyone remember the devs of Diablo 3 saying that the internal team found the game difficulty is too high and then they doubled it.
That’s weird, I don’t remember that game being very hard, at least on the normal difficulty
On launch it was quite “difficult” in that good gear was rare (and why wouldn’t you sell a good piece of gear for 20 bucks instead of using it), and the damage being very one-shotty on higher difficulties.