The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 11 hours agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square157fedilinkarrow-up1463arrow-down16
arrow-up1457arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 11 hours agomessage-square157fedilink
minus-squareHonytawk@lemmy.ziplinkfedilinkEnglisharrow-up1arrow-down1·2 hours agoGameplay isn’t meaningless busywork. Tedious and boring gameplay, shrouded under the name “difficulty” is. If you have to replay the same section over and over, that is the real meaningless busywork.
Gameplay isn’t meaningless busywork.
Tedious and boring gameplay, shrouded under the name “difficulty” is.
If you have to replay the same section over and over, that is the real meaningless busywork.