The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 11 hours agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square156fedilinkarrow-up1462arrow-down16
arrow-up1456arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 11 hours agomessage-square156fedilink
minus-squareHonytawk@lemmy.ziplinkfedilinkEnglisharrow-up2arrow-down2·2 hours ago I don’t think it would have hit the same way. You don’t know, because there was no option. That is the point we are trying to make.
You don’t know, because there was no option. That is the point we are trying to make.