The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 22 days agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square542fedilinkarrow-up1934arrow-down117
arrow-up1917arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 22 days agomessage-square542fedilink
minus-squaresamus12345@sh.itjust.workslinkfedilinkEnglisharrow-up2·edit-221 days agoI “cheat” in M&L by pressing A+B or Y+X at the same time so whichever brother the attack is going to will jump/hit it. I didn’t mind Undertale and Deltarune’s systems, either. They usually utilized full movement rather than “press the button RIGHT NOW!!!”
I “cheat” in M&L by pressing A+B or Y+X at the same time so whichever brother the attack is going to will jump/hit it.
I didn’t mind Undertale and Deltarune’s systems, either. They usually utilized full movement rather than “press the button RIGHT NOW!!!”