Following on from the success of the Steam Deck, Valve is creating its very own ecosystem of products. The Steam Frame, Steam Machine, and Steam Controller are all set to launch in the new year. We’ve tried each of them and here’s what you need to know about each one.
“From the Frame to the Controller to the Machine, we’re a fairly small industrial design team here, and we really made sure it felt like a family of devices, even to the slightest detail,” Clement Gallois, a designer at Valve, tells me during a recent visit to Valve HQ. “How it feels, the buttons, how they react… everything belongs and works together kind of seamlessly.”
For more detail, make sure to check out our in-depth stories linked below:
Steam Frame: Valve’s new wireless VR headset
Steam Machine: Compact living room gaming box
Steam Controller: A controller to replace your mouse
Valve’s official video announcement.
So uh, ahem.
Yes.
Valve can indeed count to three.



I think it’s just an accessibility thing. VR is expensive, and it takes people pushing through some disorientation/nausea to really enjoy it. Many will simply feel sick the first few times they try it, decide it’s not for them and leave it.
You really shouldn’t push through the nausea. That’s how it gets worse.
If you start feeling sick. Put it down.
But yes. And that’s why the games are still such a limited selection compared to flat screen.
No long campaigns in VR.
Just place a fan on the floor in front of you. Bam! No nausea. Because now your body instinctively knows your position and orientation in the space you’re in.
It’s such a simple thing but it really works!